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Ingo Clemens edited this page Aug 14, 2019 · 1 revision

Overview

This deformer suite for Autodesk Maya contains three deformers for various effects.

iCollide

A collision deformer which provides simple collision effects without the need for simulations. iCollide offers simple ground collisions as well as with other mesh objects. The deformation can be shaped with a number of attributes and regular curve controls via the attribute editor. The deformation can be either flexible or even kept after the collision for permanent deformation effects. Color controls optionally apply vertex coloring based on the various deformation attributes. The plug-in has been inspired by the StretchMesh Deformer made by Kickstand.

iCollide tutorial on Vimeo

iDisplace

A displacement deformer with the ability to use locators or curves to define the area of influence as a dropoff control. The dropoff function is furthermore defined through a curve ramp in the attribute editor. Since the 2015 release of Maya and it’s own texture deformer iDisplace has almost become obsolete. However, iDisplace still features dropoff points and curves, which makes it the more versatile choice if better control is needed. Also nested textures are usually problematic when using the texture deformer.

iDisplace tutorial on Vimeo

Vertex color based displacement tutorial on Vimeo

iSkinDeform

This deformer allows to add skin sliding as well as skin attraction effects to a mesh. Skin sliding can be controlled through a control object and keeps the original mesh shape while deforming the vertices over the existing surface. Skin attraction can be useful for applying sticky effects to the mesh and can be used for lips of a character. iSkinDeform is deformer-based version of the slide components tool available with the Maya Bonus Tools.

iSkinDeform tutorial on Vimeo

Important Note

The new version 2.x contains significant code changes since the last official release (1.5.1). It is possible that the results of a scene made with an older version of the plug-in are different from the deformations produced by version 2.x. It is recommended to finish older scenes with the previous version of the plug-in and use the updated version only with new projects.

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