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Shanghai Jiao Tong University, DDST
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graphics_basic_DX11
graphics_basic_DX11 Public基于Direct3D 11在同一场景中,使用纹理映射实现贴图动画;用HLSL编写shader实现动态的聚光灯、点光源等Blinn-Phong光照模型;使用混合实现半透明效果;使用深度测试、模板测试,借助几何着色器实现平面镜
C++ 1
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my_linux_config
my_linux_config PublicA set of my linux config, for copy my work config quickly cross different linux env, now which is Ubuntu
Python 1
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