Inspired by Commando as seen on the C64 in 1985
-
prisoners
-
enemies
-
health
-
level complete
-
top level game logic
-
animate destruction of non-exploding objects somehow
-
apply opacity consistently to adjacent tiles of same "height"
-
fire should quickly climb up the visual height
-
flammable needs resistance to overcome first
-
bounce grenades of elevated tiles and solids etc?
-
bazooka explosion
-
bazooka smoke
-
grenades