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Sandbox-style roleplaying massive online game with indirect character control and world simulation

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Sandbox

Sandbox-style roleplaying massive online game with indirect character control and world simulation. Currently in 2d with multiple z-levels (like in dwarf fortress).

Runs both on clientside and server.

What's done

  • Basic data system
  • Map walking
  • Spiral searches and pathfinding
  • Basic fractal map

Planned features

  • Behavior simulation
  • Economy simulation
  • City cimulation
  • Procedurally generated world
  • 520x520km world with full persistense with 99 z-levels
  • Fractal map with level of detail.
  • Tree growing and renewable resources
  • Quest generation

Can I help?

Yes, please.

The game's going to be big, so there're multiple things that could be done separately from current development:

  • GPU generated world. Like in this example: glsl.heroku.com/e#10449.0, bit without all the ray-casting.
  • Graphics, visuals, sprites. Out of scope for us now, but contributions are welcome.
  • Custom storage in C to persist collections of 64bit numbers, index and make very simple queries. We have parts of that working in js, but apparently they will not be enough
  • Anything else from the list of planned features. Contact me if you're not sure so we can figure out something useful and fun.

How see examples?

See examples/hunger.html:

http://inviz.ru/sandbox/examples/hunger.html?interval=100

How to join or contact you?

Name's Yaroslaff Fedin invizko@gmail.com

Currently unemployed. Drop me a letter if you have some good position in mind.

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