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DFSPH fluid simulation for the course TN1008

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DFSPH

Divergence-Free SPH for simulation of water based on the method presented by J. Bender & D. Koschier: https://animation.rwth-aachen.de/media/papers/2015-SCA-DFSPH.pdf. Made in the course TN1008 year 2016.

The project was built in visual studio 2015 in C++ using the built-in compiler.

To run the simulation a few external libraries needs to be included:

  • Since the simulation uses OpenGL, GLEW and GLFW these are needed.
  • The GLM library is used for some caluclations.
  • CompactNSearch is used for neighbour search.
  • Imgui was used to create the user interface.

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DFSPH fluid simulation for the course TN1008

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