Divergence-Free SPH for simulation of water based on the method presented by J. Bender & D. Koschier: https://animation.rwth-aachen.de/media/papers/2015-SCA-DFSPH.pdf. Made in the course TN1008 year 2016.
The project was built in visual studio 2015 in C++ using the built-in compiler.
To run the simulation a few external libraries needs to be included:
- Since the simulation uses OpenGL, GLEW and GLFW these are needed.
- The GLM library is used for some caluclations.
- CompactNSearch is used for neighbour search.
- Imgui was used to create the user interface.
Video: