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Triforce-OpenGL

Introduction

This project involved creating a 3D Triforce Emblem inspired by the Legend of Zelda game series. Utilizing classic OpenGL and C++ language, the entire project was created within the QT Creator environment. The object consists of lighting and shaders, with QSliders available for users to adjust the lighting and angles of the object.

Sample

Triforce-OpenGL Sample

Prerequisites

To run this project, you will need the following tools installed:

  1. QT Creator
  2. OpenGL

Installation

  1. Clone or download the project repository.

  2. Open the project in QT Creator.

  3. Build the project to compile the source code.

Running the Project

  1. After successfully building the project, locate the executable file.

  2. Double-click on the executable to run the application.

  3. The Triforce-OpenGL application window will open, displaying the 3D Triforce Emblem.

Usage

  • Adjust Lighting: Use the provided QSliders or other UI controls to modify the lighting settings for the Triforce Emblem.
  • Change Angles: Interact with the Triforce Emblem by rotating or changing the angles to view it from different perspectives.

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3D Triforce Emblem inspired from Legend of Zelda.

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