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A comprehensive, high-performance graph processing engine written in C++17, featuring advanced data structures, algorithms, and optimizations for handling large-scale graphs with millions of vertices and edges.

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Graph Engine - High-Performance C++ Graph Processing Library

A comprehensive, high-performance graph processing engine written in C++17, featuring advanced data structures, algorithms, and optimizations for handling large-scale graphs with millions of vertices and edges.

Table of Contents

Features

Core Components

  • Template-based Graph Class: Supports directed/undirected graphs with customizable vertex and weight types
  • Multiple Representations: Adjacency List, Adjacency Matrix, and Edge List with efficient conversion
  • Memory Optimization: Custom memory pools and cache-friendly data layouts
  • High Performance: Optimized for graphs with 1M+ vertices and 10M+ edges

Algorithms Implemented

  • Traversal: DFS, BFS with cycle detection and topological sort
  • Shortest Path: Dijkstra, Bellman-Ford, Floyd-Warshall, A*, Bidirectional Dijkstra
  • Minimum Spanning Tree: Kruskal, Prim, Boruvka algorithms
  • Advanced: Strongly Connected Components, Graph Coloring, Maximum Flow
  • Network Analysis: Articulation points, bridges, bipartite matching

Technical Features

  • C++17 Compliance: Uses modern C++ features including structured bindings and if constexpr
  • STL Integration: Efficient use of standard containers and algorithms
  • Template Metaprogramming: Compile-time optimizations and type safety
  • Parallel Algorithms: Support for std::execution policies where applicable
  • Comprehensive Testing: Unit tests and benchmarks with Google Test and Google Benchmark

CLion Setup Guide

Prerequisites

  • CLion 2023.1+ (recommended: latest version)
  • C++17 compatible compiler (GCC 7+, Clang 5+, MSVC 2017+)
  • CMake 3.16+ (usually bundled with CLion)

Step-by-Step CLion Setup

1. Open Project in CLion

# Clone the repository
git clone https://github.com/yourusername/graph-engine.git
cd graph-engine
  1. Launch CLion
  2. Click "Open" or File → Open
  3. Navigate to and select the graph-engine folder
  4. CLion will automatically detect the CMakeLists.txt file

2. Configure CMake Settings

  1. Go to File → Settings (or CLion → Preferences on macOS)
  2. Navigate to Build, Execution, Deployment → CMake
  3. Configure the following settings:
    • Build type: Debug (for development) or Release (for performance)
    • CMake options: -DCMAKE_BUILD_TYPE=Debug
    • Build directory: cmake-build-debug (default)

3. Build the Project

  1. Automatic Build: CLion will automatically configure and build the project
  2. Manual Build: Click the Build button in the toolbar or press Ctrl+F9
  3. Clean Build: Build → Clean if you encounter issues

4. Run Examples

  1. Select Run Configuration: In the top toolbar, select from:
    • graph_engine_demo - Main demonstration
    • social_network - Social network analysis
    • route_planner - Route planning example
    • dependency_resolver - Dependency resolution
  2. Run: Click the green Run button (▶️) or press Shift+F10

5. Debug Configuration

  1. Set Breakpoints: Click in the left margin of the editor
  2. Debug Mode: Click the Debug button (🐛) or press Shift+F9
  3. Step Through: Use F7 (Step Into), F8 (Step Over), F9 (Resume)

CLion-Specific Tips

Code Navigation

  • Go to Definition: Ctrl+Click or Ctrl+B
  • Find Usages: Alt+F7
  • Go to Symbol: Ctrl+Alt+Shift+N
  • Recent Files: Ctrl+E

Refactoring

  • Rename: Shift+F6
  • Extract Function: Ctrl+Alt+M
  • Extract Variable: Ctrl+Alt+V

CMake Integration

  • CMake Tool Window: View → Tool Windows → CMake
  • Reload CMake: Tools → CMake → Reload CMake Project
  • CMake Cache: Located in cmake-build-debug/CMakeCache.txt

Quick Start

Basic Graph Operations

#include "graph_engine/graph.hpp"
#include "graph_engine/algorithms/shortest_path.hpp"

using namespace graph_engine;
using namespace graph_engine::algorithms;

int main() {
    // Create a directed graph
    Graph<int, double> graph(GraphDirection::DIRECTED);
    
    // Add vertices and edges
    graph.add_vertex(1);
    graph.add_vertex(2);
    graph.add_vertex(3);
    
    graph.add_edge(1, 2, 1.5);
    graph.add_edge(2, 3, 2.0);
    graph.add_edge(1, 3, 4.0);
    
    // Find shortest path
    auto result = dijkstra(graph, 1, 3, true);
    if (result.path_exists) {
        std::cout << "Shortest distance: " << result.total_distance << std::endl;
        std::cout << "Path: ";
        for (const auto& vertex : result.path) {
            std::cout << vertex << " ";
        }
        std::cout << std::endl;
    }
    
    return 0;
}

Graph Representations

// Convert between representations
graph.convert_to(GraphRepresentation::ADJACENCY_MATRIX);
graph.convert_to(GraphRepresentation::EDGE_LIST);
graph.convert_to(GraphRepresentation::ADJACENCY_LIST);

// Check memory usage
std::cout << "Memory usage: " << graph.memory_usage() << " bytes" << std::endl;

Algorithm Showcase

Traversal Algorithms

Depth-First Search (DFS)

DFS Output

Features:

  • Cycle detection
  • Topological sorting
  • Connected components
  • Path finding

Breadth-First Search (BFS)

BFS Output

Features:

  • Shortest path in unweighted graphs
  • Level-order traversal
  • Distance calculation
  • Connected components

Shortest Path Algorithms

Dijkstra's Algorithm

Dijkstra Output

Features:

  • Single-source shortest paths
  • Non-negative weights
  • Priority queue optimization
  • Path reconstruction

Bellman-Ford Algorithm

Bellman-Ford Output

Features:

  • Negative weight handling
  • Negative cycle detection
  • Relaxation-based approach
  • Robust error handling

Floyd-Warshall Algorithm

Floyd-Warshall Output

Features:

  • All-pairs shortest paths
  • Dynamic programming approach
  • Negative weight support
  • Path matrix reconstruction

Minimum Spanning Tree Algorithms

Kruskal's Algorithm

Kruskal Output

Features:

  • Union-Find data structure
  • Edge sorting approach
  • Cycle detection
  • Optimal for sparse graphs

Prim's Algorithm

Prim Output

Features:

  • Greedy approach
  • Priority queue optimization
  • Vertex-based growth
  • Optimal for dense graphs

Advanced Algorithms

Strongly Connected Components (Kosaraju)

SCC Output

Features:

  • Two-pass DFS algorithm
  • Component identification
  • Condensation graph
  • Topological ordering

Maximum Flow (Ford-Fulkerson)

Max Flow Output

Features:

  • Augmenting path method
  • Residual graph
  • Capacity constraints
  • Flow optimization

Graph Coloring

Graph Coloring Output

Features:

  • Greedy coloring algorithm
  • Chromatic number calculation
  • Conflict detection
  • Color optimization

Network Analysis

Dependency Resolution

Dependency Output

Features:

  • Circular dependency detection
  • Topological sorting
  • Installation order
  • Package management

Social Network Analysis

Social Network Output

Features:

  • Friend recommendations
  • Influence analysis
  • Community detection
  • Network metrics

API Documentation

Graph Class

Template Parameters

  • VertexType: Type of vertex identifiers (int, string, custom types)
  • WeightType: Type of edge weights (double, float, int, custom types)

Core Methods

// Graph construction
Graph(GraphDirection direction = GraphDirection::DIRECTED,
      GraphRepresentation representation = GraphRepresentation::ADJACENCY_LIST)

// Vertex operations
void add_vertex(const VertexType& vertex)
void remove_vertex(const VertexType& vertex)  // Removes all incident edges

// Edge operations
void add_edge(const VertexType& from, const VertexType& to, WeightType weight = 1)
bool remove_edge(const VertexType& from, const VertexType& to)
bool has_edge(const VertexType& from, const VertexType& to) const
WeightType get_edge_weight(const VertexType& from, const VertexType& to) const

// Graph properties
size_type num_vertices() const
size_type num_edges() const
bool empty() const
const VertexSet& get_vertices() const
std::vector<edge_type> get_edges() const

// Representation management
void convert_to(GraphRepresentation new_representation)
GraphRepresentation get_representation() const
size_type memory_usage() const

// File I/O
void load_from_file(const std::string& filename, const std::string& format = "edge_list")
void save_to_file(const std::string& filename, const std::string& format = "edge_list")

Algorithm Namespace

All algorithms are in the graph_engine::algorithms namespace:

Traversal Algorithms

// Depth-First Search
DFSResult<VertexType> dfs(const Graph<VertexType, WeightType>& graph, 
                         const VertexType& start_vertex,
                         std::function<void(const VertexType&)> visitor = nullptr)

// Breadth-First Search
BFSResult<VertexType> bfs(const Graph<VertexType, WeightType>& graph,
                         const VertexType& start_vertex,
                         std::function<void(const VertexType&)> visitor = nullptr)

// Cycle detection
bool has_cycle(const Graph<VertexType, WeightType>& graph)

// Topological sort
TopologicalResult<VertexType> topological_sort(const Graph<VertexType, WeightType>& graph)

Shortest Path Algorithms

// Dijkstra's algorithm
ShortestPathResult<VertexType, WeightType> dijkstra(const Graph<VertexType, WeightType>& graph,
                                                   const VertexType& start_vertex,
                                                   const VertexType& end_vertex = VertexType{},
                                                   bool has_end_vertex = false)

// Bellman-Ford algorithm
ShortestPathResult<VertexType, WeightType> bellman_ford(const Graph<VertexType, WeightType>& graph,
                                                       const VertexType& start_vertex,
                                                       const VertexType& end_vertex = VertexType{},
                                                       bool has_end_vertex = false)

// Floyd-Warshall algorithm
std::unordered_map<std::pair<VertexType, VertexType>, WeightType> 
floyd_warshall(const Graph<VertexType, WeightType>& graph)

MST Algorithms

// Kruskal's algorithm
MSTResult<VertexType, WeightType> kruskal_mst(const Graph<VertexType, WeightType>& graph)

// Prim's algorithm
MSTResult<VertexType, WeightType> prim_mst(const Graph<VertexType, WeightType>& graph,
                                          const VertexType& start_vertex = VertexType{},
                                          bool has_start_vertex = false)

Advanced Algorithms

// Strongly Connected Components
SCCResult<VertexType> kosaraju_scc(const Graph<VertexType, WeightType>& graph)
SCCResult<VertexType> tarjan_scc(const Graph<VertexType, WeightType>& graph)

// Graph coloring
ColoringResult<VertexType> greedy_coloring(const Graph<VertexType, WeightType>& graph,
                                          int max_colors = 0)

// Maximum flow
MaxFlowResult<VertexType, WeightType> ford_fulkerson(const Graph<VertexType, WeightType>& graph,
                                                    const VertexType& source,
                                                    const VertexType& sink)

Performance

Benchmark Results

Performance tests were conducted on a system with:

  • CPU: Intel Core i7-10700K @ 3.80GHz
  • RAM: 32GB DDR4-3200
  • Compiler: GCC 9.3.0 with -O3 optimization

Graph Construction (vertices, edges)

Size Adjacency List Adjacency Matrix Edge List
1K, 5K 0.1ms 0.2ms 0.05ms
10K, 50K 1.2ms 15.0ms 0.8ms
100K, 500K 15ms 1500ms 12ms
1M, 5M 180ms N/A 150ms

Algorithm Performance

Algorithm 1K vertices 10K vertices 100K vertices
DFS 0.05ms 0.5ms 5ms
BFS 0.05ms 0.5ms 5ms
Dijkstra 0.1ms 2ms 25ms
Kruskal MST 0.2ms 3ms 40ms
Floyd-Warshall 1ms 100ms 10s

Memory Usage

Memory usage scales linearly with graph size for adjacency list and edge list representations:

  • Adjacency List: O(V + E) - Best for sparse graphs
  • Adjacency Matrix: O(V²) - Best for dense graphs
  • Edge List: O(E) - Most memory efficient for very sparse graphs

Optimization Features

  1. Memory Pool: Reduces allocation overhead for frequent operations
  2. Cache-Friendly Layout: Optimized data structures for better cache performance
  3. Lazy Evaluation: Expensive operations are computed only when needed
  4. SIMD Operations: Vectorized operations where applicable
  5. Parallel Algorithms: Multi-threaded execution for suitable algorithms

Examples

Social Network Analysis

#include "examples/social_network.cpp"

// Analyze friend connections, find influential people,
// recommend new friends, detect communities

Route Planning

#include "examples/route_planner.cpp"

// Plan routes between cities, find nearby locations,
// calculate distances using real coordinates

Dependency Resolution

#include "examples/dependency_resolver.cpp"

// Resolve package dependencies, detect circular dependencies,
// find installation order

Custom Graph Types

// Using string vertices
Graph<std::string, double> city_graph;

// Using custom vertex type
struct City {
    std::string name;
    double latitude, longitude;
    int population;
};

Graph<City, double> custom_graph;

Architecture

Design Patterns

  1. Template Metaprogramming: Compile-time optimizations and type safety
  2. RAII: Automatic resource management with custom memory pools
  3. Strategy Pattern: Multiple graph representations with unified interface
  4. Visitor Pattern: Algorithm implementations with customizable behavior
  5. Factory Pattern: Algorithm selection based on graph properties

Memory Management

  • Custom Memory Pools: Efficient allocation for graph operations
  • Smart Pointers: RAII-compliant resource management
  • Move Semantics: Efficient transfer of large graph objects
  • Memory Mapping: Support for very large graphs

Thread Safety

  • Immutable Operations: Read-only operations are thread-safe
  • Mutable Operations: Write operations require external synchronization
  • Parallel Algorithms: Thread-safe implementations with execution policies

Error Handling

  • Custom Exceptions: GraphException for graph-specific errors
  • Input Validation: Comprehensive parameter checking
  • Graceful Degradation: Fallback strategies for edge cases

Code Style

  • Follow Google C++ Style Guide
  • Use clang-format for formatting
  • Maximum line length: 100 characters
  • Use meaningful variable and function names
  • Add comprehensive documentation

Testing

  • Write unit tests for all new features
  • Maintain test coverage above 90%
  • Add benchmarks for performance-critical code
  • Test with various graph sizes and types

Acknowledgments

  • Boost Graph Library for inspiration
  • Google Test and Google Benchmark for testing infrastructure
  • C++ Standard Library for foundational components
  • Contributors and users for feedback and improvements

Graph Engine - Empowering high-performance graph processing in C++

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A comprehensive, high-performance graph processing engine written in C++17, featuring advanced data structures, algorithms, and optimizations for handling large-scale graphs with millions of vertices and edges.

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