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LateralGM 1.8 Improvements #44
Commits on Jan 22, 2012
Commits on Jan 28, 2012
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Hooked in JoshEdit to relevant components. Note that this is an abrup…
…t change, so JEdit (old module) will no longer work without significant adaptation.
Commits on Jan 29, 2012
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Fixed ctrl+space enter causing newline (don't know why it was doing i…
…t, but it's fixed for now).
Commits on Feb 20, 2012
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Added delegate requestFocusInWindow to GMLTextArea for compat with
JEdit. Removed some commented code that isn't needed anymore.
Commits on Mar 1, 2012
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Fixed InstantiableResource comparison cloning not copying over ID.
Updated JoshEdit (bugfix). The cloning potentially created resources with weird IDs. Most notably, this fixes unchanged resources thinking they changed. Made sure that this doesn't conflict with user-duplicated resources.
Commits on Mar 2, 2012
Commits on Mar 7, 2012
Commits on Mar 16, 2012
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Fixed some resource action arguments not being filled in because I
forgot to invoke the postpone list.
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Commits on Mar 18, 2012
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Deleted JoshEdit (now linked via classpath).
Deleted some unused JEdit stuff. Deleted leftover debug verbosity from InstantiableResource.
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Commits on Mar 20, 2012
Commits on Mar 23, 2012
Commits on Mar 31, 2012
Commits on Apr 6, 2012
Commits on Apr 8, 2012
Commits on Apr 10, 2012
Commits on Apr 16, 2012
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Replaced last dependencies on Comparator with InherentlyUnique class.
InherentlyUnique defined in Util with .isEquals method and a static convenience List<InherentlyUnique> comparison method. May require some additional tweaking for Arguments, etc.?
Commits on Apr 18, 2012
Commits on Apr 20, 2012
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Fixed bug where rejected actions were reverted to their rejected state
on event switch. GitHub issue #2.
Commits on Apr 21, 2012
Commits on May 17, 2012
Commits on Jul 26, 2012
Commits on Aug 29, 2012
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Issue 28: F5, F6, and F9 Game Settings should default to false
Casey Boone committedAug 29, 2012 -
Merge branch 'joshedit' of https://github.com/IsmAvatar/LateralGM int…
…o joshedit
Casey Boone committedAug 29, 2012
Commits on Sep 3, 2012
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Merge branch 'joshedit' of https://IsmAvatar@github.com/IsmAvatar/Lat…
…eralGM.git into joshedit
Commits on May 6, 2013
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Added context menu strip to script editor, outlined sprite effects tab, and made default room editor size a little bigger.
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Reverted some of the Icons me and Ism thought were bad and added the Extension icon.
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Included myself in the copyright headers of files I changed.
Commits on May 7, 2013
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Added unconditional yes/no/cancel dialogue box to File->Exit and the X button on the main LGM frame.
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Outlined a system for loading themes and different icons pack, preferences frame will be next, also added my self to the about box.
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Added a window for both and properly implemented buttons and their resource nodes in the resource tree using the listeners etc.
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Created a LateralGM background texture for the MDI as an SVG for when ENIGMA is not plugged in.
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Removing the repeat SVG I just added I did not know LGM already had one :P
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Added a context menu to the game information window and added key bindings to the GMLTextArea one as well.
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Cleaned up the toolbar code in the Game Information window and also added the other cut copy paste undo redo buttons to it.
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Added tooltips to some toolbar buttons and made the theme load from preferences
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Added the preferences that are saved, stored, and loaded, to the preferences window for toggling to the theme and icon pack.
Commits on May 8, 2013
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Added the key bindings for the resource tree nodes/items for cheeseboy.
Commits on May 9, 2013
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Added the information frame for all objects it works %100 and also fixed a bug with the setting of the look and feel and made the resource tree drag and dropabble and added some other missing things and general bug fixes and code cleanup.
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Removed the stupid git ~ file duplication Isms too lazy to put on ignore.
Commits on May 10, 2013
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Toggleable Drag And Drop and Object Information
Added the ability to toggle drag and drop editor from appearing it has a neat system me and Josh already discussed you just hit edit on an event and it opens the first code action prepending it if it does not exist. Also added the object information window which gives an accurate detail of the objects action sequences, and some other improvements.
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Removing the non GPL compatible icons from Isms set, they need to be replaced with the SVG versions you guys made or the buttons will show up wrong.
Commits on May 12, 2013
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Preferences Frame and Object Info
Finished up most of the preferences frame and its layout as well as the object information frame and some other bug fixes and tweaks as well as the option to turn off extra nodes in the resource tree.
Commits on May 13, 2013
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Fixed the bug with the game information window opening. Be careful with the way I fixed it and be sure to read my comments.
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Fixed regressive behaviour that was caused by making the events/actions static.
Commits on May 15, 2013
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Fixed the bug with object info. window no realizing recent changes to actions because I had it saving instead of telling the node to realize.
Commits on May 16, 2013
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Merge remote-tracking branch 'origin/joshedit'
Merged JoshEdit and suppressed deprecated Java overrides as well as readded my context menu to the code editor. Conflicts: .gitignore org/lateralgm/components/GMLTextArea.java org/lateralgm/jedit/InputHandler.java org/lateralgm/jedit/JEditTextArea.java org/lateralgm/main/LGM.java org/lateralgm/main/Listener.java org/lateralgm/main/PrefsStore.java org/lateralgm/messages/messages.properties org/lateralgm/subframes/GmObjectFrame.java org/lateralgm/subframes/TimelineFrame.java org/lateralgm/ui/swing/visuals/BinVisual.java org/lateralgm/util/BinPlane.java
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Made line numbering not be bold and be right aligned to its content area like most line numbering in script editors.
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Fixed static reference bug in the runnable jar, and somehow magically fixed it from freezing at the population of communication buffer. Also fixed an issue with the room editor not opening.
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Icons were set up wrong in the eclipse project file.
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Fixed the merge conflict with the gitignore file.
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Reverting a member variable I made static in one class.
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Undid the static references I added to MDIManager and fixed a bug with opening object info window when there are no events.
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Commits on May 18, 2013
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Fixed bugs in the code editor such as the autocompeltion window not showing in the correct location. Added the "Insert subimage from file" button to the sprite editor for cheeseboy. Also fixed the replace all button on the find and replace dialogue.
Commits on May 19, 2013
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Several bug fixes and improvements.
I updated the splash screen and added Josh's GPL Callico icon pack. As well as fixed bugs in the find and replace window and the code editor as well as added missing buttons.
Commits on May 20, 2013
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Exported them to the correct aspect ratio and size. Commit is ready to be merged.
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I accidentally copied it to the wrong place, LGM one and the Calico icon one are now safe. Also changed the default protocal for manual urls.
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Did all the license stuff Ism wanted and properly credited Josh Ventura.