Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Jedi Academy gets stuck during Luke's greeting speech #921

Open
shmerl opened this issue May 3, 2017 · 10 comments
Open

Jedi Academy gets stuck during Luke's greeting speech #921

shmerl opened this issue May 3, 2017 · 10 comments

Comments

@shmerl
Copy link

shmerl commented May 3, 2017

Game: Single player Jedi Academy.
OS: Debian testing x86-64 (KDE Plasma 5).
GPU: AMD RX480

OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 / 4.9.0-2-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel (git-af73acca2b)

academy_stuck

The game gets stuck here, but pressing Enter skips this whole scene and goes to training grounds.

I also see this message when alt-tabbing out of the game:

Sys_QueEvent: overflow (event type 3) (value: -1) (value2: 0)
@shmerl shmerl changed the title The game gets stuck during Luke's greeting speech Jedi Academy gets stuck during Luke's greeting speech May 3, 2017
@ensiform
Copy link
Member

ensiform commented May 3, 2017

That Warning message is not relevant and harmless. Simply a byproduct of using sdl with tech3.

@shmerl
Copy link
Author

shmerl commented May 3, 2017

Any idea how to troubleshoot what's getting stuck there? I.e. some debug output mode?

@shmerl
Copy link
Author

shmerl commented May 4, 2017

Strangely, after I reboot the computer, and start the game before doing anything else, that place doesn't get stuck. But then the game starts stuttering (audio) in the training grounds, and I have to Alt+Tab from it and back to continue. After that, if I load the save before that speech, it stucks again. It's surely some bug.

@pstn
Copy link

pstn commented Dec 21, 2017

I have the same issue with the steam assets and the assets on the original disks.
Reloading the checkpoint at exactly this moment helped.

@ensiform
Copy link
Member

Have you tried using the 32bit version?

And updating to 2.0.7 SDL2?

@ensiform
Copy link
Member

@shmerl a backtrace from a break in a debug compile would probably be able to help determine where it's stuck

@shmerl
Copy link
Author

shmerl commented Dec 21, 2017

I didn't try it recently. It's possibly could have been fixed already in newer mesa/dri. If I remember correctly, there was some related Mesa bug about it with DRI3.

@shmerl
Copy link
Author

shmerl commented Dec 21, 2017

@Calinou
Copy link

Calinou commented Jan 1, 2019

The game gets stuck here, but pressing Enter skips this whole scene and goes to training grounds.

I just stumbled upon this; in case anyone else does, one needs to press the Use key (which is bound by default to Enter) to skip the cinematic. I was wondering which key to use as I rebound it to MOUSE4/MOUSE5 🙂

@fleger
Copy link

fleger commented Apr 11, 2019

I had this too with an up to date git build.

OS information:
ArchLinux 64bit
KDE Plasma 5
SDL 2.0.9
GL_VENDOR: X.Org
GL_RENDERER: Radeon RX Vega (VEGA10, DRM 3.27.0, 5.0.5-1-ck-zen, LLVM 8.0.0)
GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.0.1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants