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Expand clicking area to the whole word instead of just the button + Mouse visibility in menus #32
Replies: 2 comments
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Thanks for these, and sorry for the wait. None of what you're saying is nitpicking! The pointer vanishing at Oak's review is actually a bug. I'm working on a fix for it, and clickable words and finer Mouse Speed steps are planned for the next update too. Until then, playing in a window (F11) keeps the pointer on screen. I'll reply here once there's a build to try. Thanks for the kind words! I greatly appreciate the support, and I'm glad you're enjoying it. Please let me know if you have any other problems or recommendations! |
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1.1.7 is out with the mouse changes from your post: https://github.com/JackandBeans/Snap64Recomp/releases/tag/v1.1.7
Thanks again for the detailed post! Let me know how it feels, or if you have any other problems or recommendations! |
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Would it be possible to expand the clicking area to the whole word instead of just the button. Like if the user wants to say "Yes!" clicking with the mouse on the word or the button would work to enter the desired input. I was surprised at how much I enjoyed the mouse support in this port, it feels a lot like a PC game now.
Also don't want to create an other issue but if the mouse could be visible at all times in the menus or when Professor Oak is reviewing your pictures that'd be great because it goes invisible and comes back after a click during the review but if you click on an inferior picture with the invisible mouse you'll save that one picture instead of the better one, if the mouse was visible that wouldn't happen.
Also the mouse sensitivity jumps in 25% increments and with mine 100% is a bit too fast but 75% is a bit too slow, if we could have more control over the value that'd be great.
All of this is nitpicking from me lol, the port is awesome!
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