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v2.1.0 — Genre-pillar pass + clowderandcrest.com
The big chapter-7-style pass: every minigame has been audited against the design principles of its genre and refactored to express the doc's biggest implication. Plus the game now lives at https://clowderandcrest.com.
New domain
- https://clowderandcrest.com is now the primary URL (HTTPS via Let's Encrypt). The legacy https://clowder.stephens.page still works.
www.clowderandcrest.comis also covered by the cert.
Genre-pillar improvements
| Scene | Genre | Highlights |
|---|---|---|
| Chase | Maze-chase (Pac-Man) | 2-dog pack with Tracker + Ambusher AI archetypes, ghost combo on catnip, archetype-specific death messages |
| Hunt | Whack-a-mole | Speed escalation, fake-out rats (peek + double-pop), poison rats, 5-chain combo bonus |
| Sokoban | Crate pushing | 8 themed hand-crafted levels with named concepts, BFS-validated, restart button |
| Courier Run | Endless runner | Linear speed escalation, 9 obstacle phrases, mission system, juice on lane changes |
| Brawl | Top-down action | Telegraphed rat windups, hit-stop on kill, Skirmisher rat type, boss phase 2 transition |
| Patrol | Attention mgmt | Continuous threat curve, prowler intruders, relight cooldown, lantern-loss tracking |
| Nonogram | Picross | 13 themed images, constraint-propagation validator, no penalty feedback (pure deduction), undo |
| Ritual | Sequence memory | Per-candle pentatonic tones, speed escalation across rounds, adaptive 1.4× slowdown on failure |
| Scent Trail | Hot/cold | Exact Manhattan distance, Mastermind-style remote probes, constraint-ring overlay |
| Slide Blocks | Rush Hour | 6 named themed puzzles, BFS validator auto-corrects par, PERFECT! callout, axis arrows |
| Fishing | Reel-in | Three-phase approach/bite/catch, 5 fish behaviors, 4-tier rarity system |
| Pounce | Slingshot | Breed-specific mid-flight abilities, wood/stone/glass material variety, 4 structure templates |
| Heist | Lock picking | Per-ring set state with sparkle SFX, counter-clockwise rotation, trap notches on hard |
| Stealth | Top-down stealth | Graduated detection (alert + pursuit, not instant fail), grass recovery, ghost run reward |
Plus the Dungeon Run roguelike meta-loop now has inter-floor upgrade picks (Slay-the-Spire model) and a Hades-style reactive narrative driven by run history.
Test coverage
Every scene has a resilient Playwright playtest with multi-layer hang protection (top-level setTimeout, process group kill, signal handlers). 14 playtest scripts in test/.
APK
app-release.apk (signed, v2 signature scheme) — versionCode 23, versionName 2.1.0.
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