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Core ECS Structure #5
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…n points to matrix formats. Scene setup for multiple viewports.
…ile objects on multiple viewports.
…ect testing and proper structure. Able to attatch scenes, game objects, components.
…le, and rotate (only around one point) by matrix for all renderables.
…ot need to convert coordinates.
…, missed member commenting.
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Core ECS Structure.
Systems for managing the engine:
Manager
AudioManager
DOMManager
EngineManager
InputManager
NetworkManager
PersistentManager
PhysicsManager
ProgramManager
RenderManager
SceneManager
UpdateableManager
GameObjects, entities which hold components and compute and react to logic:
GameObject
PersistentObject
SceneObject
Components, modules that connect to GameObjects to better manage similar characteristics across all GameObjects:
Audio
BoxCollider
CircleCollider
Collider
Collider2D
Component
Physics
Physics2D
Renderable
Renderable2D
RenderableSquare
Transform