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Releases: JakeHornerMan/RiskofDeadlock

DeadlockExtract extractor-1.8.0

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@github-actions github-actions released this 25 Oct 12:34

DeadlockExtract.exe, built by GitHub Actions from the source in extractor/ at commit f360653.
Build log: https://github.com/JakeHornerMan/RiskofDeadlock/actions/runs/40193598442

SHA-256: b5c908e3ea2a92ac3241f9460f70f88ebe6515dbddfa0e83eaf4392ffbc855ad

What it does: reads the hero models, animations, icons and sounds from the player's own Deadlock install
(pak01_dir.vpk, opened read-only) and writes them to %LOCALAPPDATA%\DeadlockOfRain\cache for the Risk of Rain 2
plugin. It makes no network connections and changes nothing else.

Why it is a separate program: the Valve file reader it uses (ValveResourceFormat) only runs on .NET 10, which
Risk of Rain 2's Unity runtime can't load. Running it as its own program lets it follow Deadlock's file-format
updates by updating that library. Self-contained single file, so players need no .NET install.

DeadlockExtract extractor-1.7.0

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@github-actions github-actions released this 25 Oct 11:38

DeadlockExtract.exe, built by GitHub Actions from the source in extractor/ at commit d7ab969.
Build log: https://github.com/JakeHornerMan/RiskofDeadlock/actions/runs/40189668400

SHA-256: a32573f1301b7073a5a54693880c869f444a5f04c13aca12e5b05e1999465f2c

What it does: reads the hero models, animations, icons and sounds from the player's own Deadlock install
(pak01_dir.vpk, opened read-only) and writes them to %LOCALAPPDATA%\DeadlockOfRain\cache for the Risk of Rain 2
plugin. It makes no network connections and changes nothing else.

Why it is a separate program: the Valve file reader it uses (ValveResourceFormat) only runs on .NET 10, which
Risk of Rain 2's Unity runtime can't load. Running it as its own program lets it follow Deadlock's file-format
updates by updating that library. Self-contained single file, so players need no .NET install.

DeadlockExtract extractor-1.4.0

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@github-actions github-actions released this 19 Oct 19:44

DeadlockExtract.exe, built by GitHub Actions from the source in extractor/ at commit 6e2214f.
Build log: https://github.com/JakeHornerMan/RiskofDeadlock/actions/runs/39313279551

SHA-256: 175b88451351c7d7416abea0a33bacc7a0a5087f91a9fa43bb32f96c1c0475a1

What it does: reads the hero models, animations, icons and sounds from the player's own Deadlock install
(pak01_dir.vpk, opened read-only) and writes them to %LOCALAPPDATA%\DeadlockOfRain\cache for the Risk of Rain 2
plugin. It makes no network connections and changes nothing else.

Why it is a separate program: the Valve file reader it uses (ValveResourceFormat) only runs on .NET 10, which
Risk of Rain 2's Unity runtime can't load. Running it as its own program lets it follow Deadlock's file-format
updates by updating that library. Self-contained single file, so players need no .NET install.