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[Cooldown Engineer Energy Auger]: Simple cooldown detection.
- {['playSoundWhen'] = "None",['iconScale'] = 1.989847779274,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 13,['top'] = 135,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Energy Auger",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 1",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[On Critical & Cooldown Engineer Quick Burst]:
- {['playSoundWhen'] = "None",['iconScale'] = 3.1776652336121,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 131,['top'] = 217,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Quick Burst",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Trigger 2",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "On Critical",['Name'] = "Trigger 1",['TriggerDetails'] = {['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Resource & Cooldown Engineer Ricochet]: I couldnt get the simple buff detection to work, but this works just as fine and can be used for other buffs that rely on the rescource range, as well.
- {['playSoundWhen'] = "None",['iconScale'] = 2.9000000953674,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 179,['top'] = 77,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Ricochet",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 30,['Percent'] = true,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 70,['Percent'] = true,['Operator'] = ">",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[3] = {['Type'] = "Cooldown",['Name'] = "Trigger 3",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Resource & Cooldown Engineer Bio Shell]: Same principle as for Ricochet.
- {['playSoundWhen'] = "None",['iconScale'] = 2.9000000953674,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 269,['top'] = 133,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Bio Shell",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Resources",['Name'] = "Trigger 1",['TriggerDetails'] = {['Resource'] = {['Value'] = 30,['Percent'] = true,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[2] = {['Type'] = "Resources",['Name'] = "Trigger 2",['TriggerDetails'] = {['Resource'] = {['Value'] = 70,['Percent'] = true,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[3] = {['Type'] = "Cooldown",['Name'] = "Trigger 3",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Debuff Engineer Unsteady Miasma]: I realized that the telegraph animation is much shorter than the actual debuff on your target, so I made the aura for it. helps me out a lot.
- {['playSoundWhen'] = "None",['iconScale'] = 2.1878173351288,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 83,['top'] = 111,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "Unsteady Miasma",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Debuff",['Name'] = "Trigger 1",['TriggerDetails'] = {['DebuffName'] = "",['Stacks'] = {['Enabled'] = false,['Operator'] = "",},['Target'] = {['Target'] = true,['Player'] = false,},},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown Engineer [Bot Ability] Barrage] Simple timer cooldown Aura. Change the Ignore to Fail in the Trigger tab if you prefer your Aura to dissapear when not available.
- {['playSoundWhen'] = "None",['iconScale'] = 2.3857867717743,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 288,['top'] = -96,},['SimpleMode'] = false,['onlyInCombat'] = false,['iconName'] = "[Bot Ability] Barrage",['showWhen'] = "Always",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown:[Bot Ability] Barrage",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "[Bot Ability] Barrage",},['TriggerEffects'] = {},['Behaviour'] = "Ignore",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = true,[4] = true,},['iconBorder'] = true,}
[Cooldown & Resource, Energy Auger, Engineer] Only shows when in stance 1, is off Cooldown, Volatility is at 50 or less, and in combat.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = -32,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Energy Auger",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Resources",['Name'] = "Volatility <=50",['TriggerDetails'] = {['Resource'] = {['Value'] = 50,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown & On Critical, Quick Burst, Engineer] Only Shows when in stance 1, after a crit, is off Cooldown, and in combat. Activation border for emphasis
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 178,['top'] = -31,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Quick Burst",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Chnl_Flash",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "On Critical",['Name'] = "Crit",['TriggerDetails'] = {['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown & Resource, Bio Shell, Engineer] Only Shows when in stance 1, is off cooldown, between 30 and 70 volatility, and in combat.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = -91,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Bio Shell",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Resources",['Name'] = "Volatility >=30",['TriggerDetails'] = {['Resource'] = {['Value'] = 30,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[3] = {['Type'] = "Resources",['Name'] = "Volatility <=70",['TriggerDetails'] = {['Resource'] = {['Value'] = 70,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown, Artillery bot, Engineer] Only Shows when in stance 1, is off cooldown, and in combat.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = 28,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Artillerybot",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "[Bot Ability] Barrage",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = false,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown, Volatile Injection, Engineer] Only Shows when in stance 1 or 2, is off cooldown, and in combat Activation Border for emphasis
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 178,['top'] = -91,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Volatile Injection",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Chnl_Flash",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = true,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown & Resource, Shock Pulse, Engineer] Only shows when in stance 2, is off cooldown, Volatility is at 50 or less, and in combat.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = -32,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Shock Pulse",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Resources",['Name'] = "Volatility <=50",['TriggerDetails'] = {['Resource'] = {['Value'] = 50,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown & Resource, Ricochet, Engineer] Only shows when in stance 2, is off cooldown, between 30 and 70 volatility, and in combat.
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = -91,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Ricochet",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},[2] = {['Type'] = "Resources",['Name'] = "Volatility >=30",['TriggerDetails'] = {['Resource'] = {['Value'] = 30,['Percent'] = false,['Operator'] = ">=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},[3] = {['Type'] = "Resources",['Name'] = "Volatility <=70",['TriggerDetails'] = {['Resource'] = {['Value'] = 70,['Percent'] = false,['Operator'] = "<=",},},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown, Hyper Wave, Engineer] Only shows when in stance 2, is off cooldown, and in combat
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = -241,['top'] = 28,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Hyper Wave",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Value'] = 0,['Operator'] = "==",},['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Fail",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Linear",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}
[Cooldown & On Deflect, Feedback, Engineer] Only shows when in stance 2, after a Deflect, is off cooldown, and in combat. Activation Border for Emphasis
{['playSoundWhen'] = "None",['iconScale'] = 1.3999999761581,['iconEnabled'] = true,['iconSprite'] = "",['iconSound'] = -1,['iconPosition'] = {['left'] = 178,['top'] = -31,},['SimpleMode'] = false,['onlyInCombat'] = true,['iconName'] = "Feedback",['showWhen'] = "All",['iconText'] = {[1] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "ITL",['textString'] = "{charges}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[2] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "IBR",['textString'] = "{stacks}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},[3] = {['textFont'] = "CRB_FloaterSmall",['textAnchor'] = "OB",['textString'] = "{time}",['textFontColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},},},['iconBackground'] = true,['Triggers'] = {[1] = {['Type'] = "Cooldown",['Name'] = "Cooldown",['TriggerDetails'] = {['Charges'] = {['Enabled'] = false,['Operator'] = "",},['SpellName'] = "",},['TriggerEffects'] = {[1] = {['timerLength'] = 0,['Type'] = "Activation Border",['EffectDetails'] = {['BorderSprite'] = "sprAS_Chnl_Flash",},['When'] = "Pass",['isTimed'] = false,},},['Behaviour'] = "Fail",},[2] = {['Type'] = "On Deflect",['Name'] = "Deflect",['TriggerDetails'] = {['SpellName'] = "",},['TriggerEffects'] = {},['Behaviour'] = "Pass",},},['iconOverlay'] = {['overlayColor'] = {[1] = 1,[2] = 0,[3] = 0,[4] = 0.75,},['overlayStyle'] = "Radial",['overlayShape'] = "Solid",},['iconColor'] = {[1] = 1,[2] = 1,[3] = 1,[4] = 1,},['actionSets'] = {[1] = false,[2] = true,[3] = false,[4] = false,},['iconBorder'] = true,}