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Queue module (/ssmp queue, ssmp.queue): pick a lobby world and set the spawn (/ssmp setspawn); players arrive there on join and after dying (ops and admins keep a bed/anchor), /spawn/hub/lobby return them. The lobby is locked and skipped by auto team, kit and team health/skin. Queues are an NPC players right-click to wait in line, named [open] Name [3]. Admins let in 1, 5, 10, a number or all, and set the NPC's skin
Staff teams (/ssmp team staff <team>, team create <name> --staff, Team Settings toggle): the team name shows before members' names, not while recording; auto assign skips them
Anti-armor invisibility (Settings > General, ssmp.bypass.armorvis): removing armor removes invisibility
Death Sound: searchable list of every game sound with preview
Changed
Actions rebuilt on a shared lifecycle manager. Lying down shows a copy of you in a client-only bed (no pushing, no night skip); crawling uses an invisible shulker. Removed wave/spin
Fake Player Plugin bots have no spawn restrictions: not sent to the queue spawn, never lobby-locked, exempt from radius zones and freeze
Build ID (like FPP Origin) in the banner, /ssmp version, /ssmp info and plugin.yml; release jars get an R ID
Security update: stronger license protection and safer auto-updates
Every server must activate again once after updating
ProGuard 7.10.0 release builds (JDK 17-27)
Main Menu tiles centered
/gamemode accepts @a (everyone online, needs ssmp.gamemode.others); /ssmp heal with no target heals you
Fixed
Immortality: players could still die when several hits landed at once