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[1.2.12.1] - 2026-10-05

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@Pepe-tf Pepe-tf released this 06 Oct 10:20
· 1 commit to main since this release

Added

  • Queue module (/ssmp queue, ssmp.queue): pick a lobby world and set the spawn (/ssmp setspawn); players arrive there on join and after dying (ops and admins keep a bed/anchor), /spawn /hub /lobby return them. The lobby is locked and skipped by auto team, kit and team health/skin. Queues are an NPC players right-click to wait in line, named [open] Name [3]. Admins let in 1, 5, 10, a number or all, and set the NPC's skin
  • Staff teams (/ssmp team staff <team>, team create <name> --staff, Team Settings toggle): the team name shows before members' names, not while recording; auto assign skips them
  • Anti-armor invisibility (Settings > General, ssmp.bypass.armorvis): removing armor removes invisibility
  • Death Sound: searchable list of every game sound with preview

Changed

  • Actions rebuilt on a shared lifecycle manager. Lying down shows a copy of you in a client-only bed (no pushing, no night skip); crawling uses an invisible shulker. Removed wave/spin
  • Fake Player Plugin bots have no spawn restrictions: not sent to the queue spawn, never lobby-locked, exempt from radius zones and freeze
  • Build ID (like FPP Origin) in the banner, /ssmp version, /ssmp info and plugin.yml; release jars get an R ID
  • Security update: stronger license protection and safer auto-updates
  • Every server must activate again once after updating
  • ProGuard 7.10.0 release builds (JDK 17-27)
  • Main Menu tiles centered
  • /gamemode accepts @a (everyone online, needs ssmp.gamemode.others); /ssmp heal with no target heals you

Fixed

  • Immortality: players could still die when several hits landed at once