Skip to content

[1.3.0] - 2026-10-15

Choose a tag to compare

@Pepe-tf Pepe-tf released this 15 Oct 21:44
· 1 commit to main since this release

Added

  • Direct Commands toggle (Settings > General, core.direct-commands.enabled): turn the /team, /nick, /warp ... shortcuts without /ssmp on or off
  • Chat options in Settings > Chat: Distance Obfuscation, Death/Advancement Messages, Nobody Heard Notice, Name Color Fix
  • Mute Admin Command Alerts (Settings > Chat): hides the [Admin: command ...] notices ops see when another op runs a command
  • Team names with spaces work in commands with hyphens (Red-Dragons); /ssmp sudo runs commands for FPP bots
  • Mocap (/ssmp mocap, /mocap, ssmp.mocap, Settings > Mocap): record yourself, a player or everyone (@a) and replay it with FPP bots
    • Records movement, pose, gamemode, inventory, block place/break, swing, item use, drop, pickup, damage, death; 5s countdown and a REC boss bar
    • Replay: speed, loop, stop-all, loading boss bar; the world (blocks, time, weather) is rolled back to the moment recording began and restored after
    • Bots use the exact player name (FPP Origin 0.27.0 --exact), skin, nickname and nick skin; they are invulnerable statues with no AI/PvP
    • Re-record singles or groups: players return to the original start spot, look, gamemode and inventory
    • Kit-style GUI: single mocaps as player heads, groups as chests with a per-player screen; files in data/mocap/, backups and optional DB sync

Changed

  • Database: writes that fail during an outage are journalled (data/db-pending.json) and retried until delivered; files written while it was unreachable are pushed back instead of being overwritten; mocaps (live-synced between linked servers) and the alt-link graph sync too
  • FreezeManager can hold scripted statues; NickManager exposes a player's cached real skin

Fixed

  • The garbled copy of a far-away chat message used the real account name instead of the nickname