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Mocap action capture and replay (clip format 3, older clips still play):
exact body pose (crouch, crawl, swim, elytra, riptide spin), item use (bow draw, eating, drinking, shield, trident), every launched projectile (arrows, tridents, pearls, snowballs, eggs, potions, rockets incl. elytra boosts, wind charges) re-fired with its velocity, dropped items with their real velocity, door/lever/button/gate/trapdoor/note block/bell clicks, container lids, mining crack animation, held item changes stored at once
Looping replays can walk the bots back to the start with FPP's pathfinder (replay.loop-pathfind, falls back to a teleport)
Changed
Mocap replay is cheaper: a stationary bot is not re-teleported, pose/flag changes apply only when they change, hand items are copied only on change, bot lookups are a hash set, crack animation reaches only nearby players