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Added
--team <name> now targets every online team member in /give, /effect, /tp, /gamemode, /clear and more; errors clearly if the team's unknown, and tab-completes.
Orbital Strikes has its own Settings screen (per-strike power/TNT/radius, with Reset buttons that actually reset now).
The updater now checks the build ID against the public release too, and auto-stages it if different.
Fixed
Stab Shot fired from underground now always breaks a path up to the real surface.
Joining/leaving a team with no skin set no longer force-reloads everyone's nickname/skin, and a player's/bot's skin now reverts correctly after leaving instead of sticking.
Null team's lock applies uniformly to bots/players; renaming/recoloring into/out of its criteria now locks/unlocks members, and a locked player's skin-change attempt tells them why.
Fixed a scheduler crash on /reload/shutdown from a stale team-resync task, and a Paper 26.3 API break in the lie-down action.
AutoKit quick-saves no longer block the main thread (YAML encoding now async).
The activate dialog's Cancel button now cancels instead of reopening.
Existing installs' lang/en.yml now auto-corrects stale /ssmp license text.
Changed
License dashboard reachability is now required to keep running.
Integrity check signature is now cryptographic, not a plain hash.
Minecraft/Paper bumped to 26.3; debug logging expanded for team/nick systems.
Auto Assign sweep now considers every non-staff team, null team included.
Removed
The old custom respawn-point system - lobby/queue spawn is now the single respawn point.