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[1.4.1] - 2026-10-27

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@Pepe-tf Pepe-tf released this 28 Oct 20:13
eb1c195

Added

  • --team <name> now targets every online team member in /give, /effect, /tp, /gamemode, /clear and more; errors clearly if the team's unknown, and tab-completes.
  • /ssmp give, /ssmp clear, /ssmp gamemode (/gm) - native --team-aware, tab-completing equivalents.
  • /smp alias for /ssmp.
  • Orbital Strikes has its own Settings screen (per-strike power/TNT/radius, with Reset buttons that actually reset now).
  • The updater now checks the build ID against the public release too, and auto-stages it if different.

Fixed

  • Stab Shot fired from underground now always breaks a path up to the real surface.
  • Joining/leaving a team with no skin set no longer force-reloads everyone's nickname/skin, and a player's/bot's skin now reverts correctly after leaving instead of sticking.
  • Null team's lock applies uniformly to bots/players; renaming/recoloring into/out of its criteria now locks/unlocks members, and a locked player's skin-change attempt tells them why.
  • Fixed a scheduler crash on /reload/shutdown from a stale team-resync task, and a Paper 26.3 API break in the lie-down action.
  • AutoKit quick-saves no longer block the main thread (YAML encoding now async).
  • The activate dialog's Cancel button now cancels instead of reopening.
  • Existing installs' lang/en.yml now auto-corrects stale /ssmp license text.

Changed

  • License dashboard reachability is now required to keep running.
  • Integrity check signature is now cryptographic, not a plain hash.
  • Minecraft/Paper bumped to 26.3; debug logging expanded for team/nick systems.
  • Auto Assign sweep now considers every non-staff team, null team included.

Removed

  • The old custom respawn-point system - lobby/queue spawn is now the single respawn point.
  • /ssmp license - use /ssmp activate instead.