- Maryland / Rochester, NY
- people.rit.edu/users/jmw8974/portfolio
Highlights
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RandomTerrainGenerator
RandomTerrainGenerator PublicProject utilizing two-dimensional Perlin noise to generate terrain maps, and to dynamically create animated water planes. Scripts utilize Unity Standard Assets: Screen Overlay and FPSController sol…
C# 2
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TombRunner
TombRunner PublicA procedurally-generated, infinite-runner style game made over two weeks using Unity. This game was my first project made in Unity, within a week of first using the game engine.
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DungeonDelversDeadliestDeathDefyingDeathtrap
DungeonDelversDeadliestDeathDefyingDeathtrap PublicDungeon Delver's Deadliest Death-Defying Deathtrap - A 4-player party game show, where chaos reigns
ASP 2
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AsteroidBeach
AsteroidBeach PublicA 2D Unity project, Asteroid Beach implements collision detection, vector- and force-based movement, and random level generation to put a silly and challenging twist on a classic game.
C# 1
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AutonomousAgents
AutonomousAgents PublicA Unity project demonstrating the use of steering forces to create autonomous agents that make decisions in movement patterns based upon the environment around them. A Unity scene is included which…
C# 1
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White_Jared_GameEngine01
White_Jared_GameEngine01 PublicJared White's first C++ Game Engine, including model and texture loading, lighting, shader loading, collision detection, rigidbodies, a timer, manager classes, a camera, and a basic snowland simula…
C++ 1
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