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Releases: Jatzylap/Magical-Addons-Classic
Release list
0.4.0-alpha - The Skylands Update
Fabric mod transition
The datapack has ceased major development forever. Today, the stick passes onto the Fabric toolchain.
Developers note: The fabric toolchain, just like many others, has both great tools and documentation which can only speed up the development process. This is only the beginning and if things look weird in-game: that's because we forgot to add 'welcome to your doom' in zalgo text to the game startup screen. A full java mod transition is expected to be delivered by the end of the year where it will be released and open-sourced.
Skylands
- Sky island archipelagos generate in the sky between y=256 and y=320 where they are populated by golden oak trees
Developers note: With new technology advancements on the horizon, the aether dimension has been deprecated. On the other hand, ore blocks like gravitite and quartz will be preserved (backed by positive feedback for the former) because we would like to make the mod version just as fun and wacky.
Weather map
- No longer rains or snows above clouds (credit 'Head in the Clouds')
Water behaviour
Water behaves differently above the clouds
- Bestows a new Recharging effect to entities on collision
- Forms Crystallised Sparkstone in water-freezing biomes
Potions
- Using a glass bottle on water gives you Hotspring water
- Combining Hotspring water with Sparkstone Dust gives you the Potion of Recharging
Sculk spider
- Sculk spiders are blind and use a sculk sensory system
- Sculk spiders use
Spiders 2.0mod pathfinding
0.3.2 - Hotfix
- Updated to Minecraft
26.2 - Added 3 new advancements: 'Gravitite!', 'Arcane fuel' and 'Business Magnet'
- Removed 'It's Quartz' and 'Yet Another Custom Crafter' advancements
- Bug fixes
Full Changelog: 0.3.1...0.3.2
0.3.1
0.3.0 - The Spellbound Update
- Updated to 26.1.2
- Increased spell casting speed
- Updated spell physics
- changed wand recipes (4 sticks and 1 source material)
- added copper wand recipe
- updated textures of custom entity spawn eggs
- added Ring of Magnetism: wearing it attracts items and projectiles to you!
- aether portal displays a screen overlay during warp phase
- allays drop sparkstone dust on death
- witches can drop sparkstone dust on death
- players create particles when stepping or falling onto custom blocks
- lightning spell can be used to light the bed portal
- added gravitite trimming
- Added new aether soundtrack: Aevum
- Added copper dagger and wand
- moved sparkstone, sparkstone orb, gravitite block and armour recipes to the crafting table
- wands no longer hinder speed when used
- sparkstone orbs can be found in the ritual sanctuary
- updated sparkstone golem:
-- eyes now glow
-- new sounds and spawn egg
-- drops sparkstone shards as death loot - commanding spell can now control custom blocks
- ancient staff applies instant health when you absorb a spell
- repair_item crafting recipe has been disabled (heads up: you can still repair items in the grindstone)
- chain and repeating command blocks in GUI look like sparkstone shards and gravitite (but aren't)
- updated automaton:
-- scaled to vanilla block size
-- hurt animation - Golden oak saplings no longer grow outside the Aether
- many bug fixes
0.2.1
- tweaked aether portal spawn
- added sparkstone golem loot
- switched around automaton and sparkstone golem spawn locations
- water spell fills a single block area rather than a 3x3 area
- updated inconsistent menu panorama
- squashed bugs
Full Changelog: 0.2...0.2.1
0.2 - Elemental Ascendance Update
What's Changed
- removed portal and orb recipes by @Jatzylap in #18
- Bonemeal for gold sapling by @Jatzylap in #16
- add water spell by @Jatzylap in #21
- added earth spell
- added mini-boss: Sparkstone Golem
- added structure: Ominous Tower
- added Aether biome: Magnetic Fields
- new main menu panorama
- fixed bugs
Full Changelog: 0.1.1...0.2
0.1.1
Supports: Minecraft 1.21.11
What's Changed
- Updated to version
1.21.11 - Sculk spider hurt now updates every tick
- fix soundtrack by @Jatzylap in #12
- fix full block faces in water by @Jatzylap in #13
- fix entity summon in water by @Jatzylap in #14
Known issues (as of: 12/12/25)
- Spells have an unusual tendency to backfire
- Absorbing sonic boom spell from warden deals damage to player
- Invisible spiders do not have glowing eyes (can be fixed with a mob AI simulation)
- Automaton shadow is not visible due to model height (can be fixed with a mob AI simulation)
- Golden oak leaves do not drop their loot when shears break (can be fixed by using double slabs, but decay algorithm currently relies on block entities)
- Spawners set with commands remain invisible until the chunk is reloaded (can be fixed by running
/function magical_addons:dev/reload_sub_chunkwhich restores invisible spawners at local sub-chunk) - Sculk spider and Automaton spawn eggs have
missingnotextures - Double slabs briefly display custom block textures when placed
- Perforated custom blocks cannot be waterlogged (won't fix, spawners aren't waterloggable yet)
Full Changelog: 0.1.0...0.1.1
0.1.0
Supports: Minecraft 1.21.11
Changes
- Updated to version
1.21.11-pre4 - Added a
Gamerulestab to Pause menu (also accessible from/trigger dev) - Significant optimisations to golden oak leaf decay and sparkstone orb explosions
- Major bug fixes
Known issues (as of: 02/12/25)
- Spells have an unusual tendency to backfire
- Absorbing sonic boom spell from warden deals damage to player
- Invisible spiders do not have glowing eyes (can be fixed with a mob AI simulation)
- Automaton shadow is not visible due to model height (can be fixed with a mob AI simulation)
- Golden oak leaves do not drop their loot when shears break (can be fixed by using double slabs, but decay algorithm currently relies on block entities)
- Spawners set with commands remain invisible until the chunk is reloaded (can be fixed by running
/function magical_addons:dev/reload_sub_chunkwhich restores invisible spawners at local sub-chunk) - Sculk spider and Automaton spawn eggs have
missingnotextures - Double slabs briefly display custom block textures when placed
- Perforated custom blocks cannot be waterlogged (won't fix, spawners aren't waterloggable yet)
Full Changelog: v0.0.0...0.1.0
0.0.0
Supports: Minecraft 1.21.8
Known issues
- Invisible spiders do not have glowing eyes
- Diffused light from glowing ores shrinks with low FOV or when looking away from its center (billboard culling)
- Diffused light from glowing ores mix with colours that conceal it at the center of the screen (alpha is restored in post shaders to hide the light marker when Fabulous graphics are off)
- Spawners set with commands are invisible until the chunk they are in is reloaded (use
/function magical_addons:dev/reload_sub_chunkto restore invisible spawners at local sub-chunk) - Perforated custom blocks (e.g. Golden oak leaves) cannot be waterlogged (can be fixed by using double slabs)
- Perforated blocks (e.g. Golden oak leaves) cull nearby unperforated block faces before they are reached (this is for performance and may cull indefinitely in future)
- Golden oak leaves do not drop their loot when shears break (can be fixed by using double slabs)
- Double slabs (e.g. Oak slab) briefly display custom block textures when placed
- Commanding spell does not control custom blocks
- Bonemeal does not interact with Golden oak sapling
- Spells have an unusual tendency to backfire
- Automaton shadow is not visible (due to model height)
- Fixing wands or daggers in inventory crafting returns their base item
v0.0.3a
Supports: Minecraft 1.21.4
Changelog:
- Added Sparkstone Cluster
- Added Soul Bottle
- Added Ancient Staff
- Added Player Display entity
- Added the Echo dimension
- Added Ancient portal frame
- Added Potion of Lucidity
- Added Potion of Sparkstone
- Added biomes : Sky Plains, Hallow Lands, Cities, Silent Grove, Old Pale Garden
- Removed the Achlys dimension
- Mana regenerates in the Echo
- Removed biome: Sparkstone Wastes
- Sparkstone Orb can be used as a projectile
- Sparkstone Orb is damageable outside of Wizarding Table
- Nerfed Aether portal frame
- Nerfed Echostone
Known issues:
- Light diffusion from glowing ores shrinks with low FOV or when looking away from its center (billboard culling)
- Certain blockstates set with commands show custom block textures and have no sounds : Chiseled Bookshelf, Spawner
- Perforated custom blocks (e.g. skyroot leaves) cull nearby unperforated block faces
- Perforated custom blocks (e.g. skyroot leaves) aren’t waterlogged (considering chests rather than spawners)
- Sparkstone clusters aren’t waterlogged
- Player display entities do not copy sleeping player items
Full Changelog: 0.0.2a...0.0.3a