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New Entrando v0.1.4

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@Jem041 Jem041 released this 03 Feb 14:02
· 5 commits to dev since this release

v0.1.4

  • Circles get removed when autotracking
  • Map stays in place when moving notes left/right
  • Added an undo button in the bottom right as an alternative to Mouse 4
  • Loading old save files should no longer crash Entrando
  • Entrando now remembers the window layout when starting

v0.1.3:

  • Rght clicking/autotracking a marker now greys it out instead of putting a red X to reduce visual clutter.
  • Repaired undo and moved it to Mouse 4 (back)

v0.1.2:

  • Added scrollable counters for map markers

Map Tracking:

  • Added icons for zelgawoods, new icons for connector dungeon final sections, tavern, drop downs and several new items
  • Mouse wheel can now increment and decrement a number over the marker icons at the bottom of the GUI (use this to for example track found shops, vital items, ...)
  • The Xs after right clicking the dungeon marker icons are now all red

Autotracking

  • Added autotracking for new icons
  • Dungeon Item counts and key counts (max and current) as well as big keys are autotracked now in the notes section (non VT only)
  • Fixed autotracking of OW items after loading a save
  • Changed the autotracking standard port to 23074

Notes and dungeon counters

  • Moves dungeon counters and notes to a separate section on the side of the map
  • Enable notes through the menu, can be moved to either the left or the right side
  • For non entrance seeds the map can be disabled to only have the notes and the dungeon counters
  • Changed a lot of things about the dungeon counter and notes interaction for better UX
    • Selected dungeon now has a yellow border
    • Full cleared dungeons get a red background
    • Focus stays on the notes editor even when clicking other things on the tracker
    • Clear all button at the bottom of the notes field
    • Each line has a small X button that lets you delete the line

Old saves can and probably will crash Entrando. This may or may not get fixed in the future :)