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@stuaxo stuaxo commented Aug 5, 2015

Hi,
I've been getting these working on mesa on Linux - these drivers are a lot stricter than the commercial ones so some things don't work right away.

Main stuff:

  • Use forwardslashes for paths (python should be fine with this in Windows).
  • glfw window hints for 3.3 context have to come before window creation
  • glew_wish -glGetStringi for extensions killed stuff, so I've temporarily commented it out.

I've got up to tutorial5, but it's not included as I spent about a day trying to understand why textures were just black before rewriting the texture part, so that's something you might not want to 'just merge'.

S

stuaxo added 4 commits August 5, 2015 22:38
Use / in paths to shaders.
Window hint for 3.3 context needs to happen before window creation.
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