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Releases: Jideeh1/Kytheras-ZZZ-Shader
Releases · Jideeh1/Kytheras-ZZZ-Shader
Release list
v1.7.1
v1.7.0
v1.6.9
- Eye Shadow fix
- Can now add outlines
- Fix face lighting (uses fbx's lightmap instead of the material's lightmap)
- Face _D's alpha is premultiplied now
- Deletes hair shadow mesh
- Maps M, A, and N now uses non-color instead of srgb
p.s too lazy to format this lol
v1.6.3
v1.6.2
v1.6.2
ok big one this time lol
whats new
- raw zzz fbx support finally. hit
Import Raw ZZZ FBX, pick the fbx n it does the rest. grabs the _D _M _A _N maps from the fbx folder n reads theMaterialsjson files to figure out whats face whats body etc - face shadows actualy work now. addon used to forget the sun existed rofl. now it adds a sun, a head direction empty stuck to the head bone, and the face geo nodes all by itself
- each face gets its own lightmap so male n female faces dont share one anymore
- hair shadow meshes get hidden, they only make sense ingame
- auto updater. checks this repo on startup n installs new releases for u, turn it off in the addon prefs if ur scared of change
- shader file gets remembered across files n restarts now. pick the blend once n never see the file browser again. got a newer kythera blend? hit the lil X next to the filename (or
Clear Cache) n pick the new one - Body_M Body_A Body_N r forced to non color now, no more cursed shading
- new
Fix Texture Color Spacesbutton in Tools for old scenes
install
grab kythera_shader.py below, Preferences > Add-ons > Install from Disk
if u had v1.6.0 or older installed remove it first, that one cant auto update so u gotta do it by hand this one time. after this it updates itself :)
known stuff
- face is fully lit when the sun is in front of the face, thats how the shader is built not a bug
- assumes ur character faces -Y like every normal import does. if u spun it around b4 converting the face shadow might be backwards