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Lua API
github-actions[bot] edited this page May 2, 2025
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Lua API is the main core for coding/scripting games in this engine. Here is a comprehensive list of all available Lua APIs.
Note: These List are not done yet!
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print(value)- Print any text or value on console/terminal
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createObject(type, name, config)- Creates a new object (sprite, text, or generic object)
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type: "sprite", "text", or any other type defaults to generic object -
config: Configuration object with properties like x, y, width, height, image (for sprites), text (for text objects), etc.
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addObject(name)- Adds an object to the current state
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removeObject(name)- Removes an object from the current state
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insertObject(name, pos)- Inserts an object at a specific position in the game
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setText(name, text)- Updates the text content of a text object
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configText(name, config)- Configures a text object with various properties:
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x,y: Position -
width: Text width -
text: Text content -
size: Font size -
color: Text color -
alignment: Text alignment -
alpha: Transparency -
scale: {x, y} scaling -
angle: Rotation angle -
visible: Visibility -
active: Activity state -
scrollFactor: {x, y} scroll speed -
antialiasing: Anti-aliasing -
font: Custom font -
borderSize: Text border size -
borderColor: Border color -
borderStyle: Border style -
borderQuality: Border quality
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makeGraphic(name, config)- Creates a colored rectangle for a sprite
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config: {width, height, color}
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configSprite(name, config)- Configures a sprite with properties:
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image: Sprite image path -
x,y: Position -
width,height: Dimensions -
alpha: Transparency -
scale: {x, y} scaling -
angle: Rotation angle -
visible: Visibility -
active: Activity state -
scrollFactor: {x, y} scroll speed
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getSpriteSheet(name, image)- Loads a spritesheet for animations
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setAnimation(name, config)- Sets up sprite animations with types:
- "frame": Basic frame animation
- "prefix": Animation by prefix
- "indices": Animation by specific frame indices
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playAnimation(name, animation, force)- Plays a animation from the sprite
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createCamera(name, config)- Creates a new camera with configuration
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config: Configuration object with properties: -
x,y: Position -
width,height: Dimensions -
zoom: Camera zoom level
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addCamera(name, defaultDraw)- Adds a camera to the game state
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defaultDraw: Whether to use default drawing (optional, default true)
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removeCamera(name)- Removes a camera from the game state
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setCameraBgColor(name, color)- Sets the background color of a camera
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color: Color string value
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setObjectCamera(name, cameraName)- Assigns an object to a specific camera
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name: Object name (sprite, text, or generic object) -
cameraName: Name of the camera to assign to
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setProperty(name, property, value)- Sets any property on an object
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setClassProperty(className, property, value)- Sets any property on an class
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getProperty(name, property)- Gets any property from an object
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getClassProperty(className, property)- Gets any property from an class
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setPosition(name, x, y)- Sets the position of an object
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setScale(name, x, y)- Sets the scale of an object
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setTitle(name)- Sets title for the game
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setWindowSize(width, height)- Sets the window size of the game
- If
widthandheightis null or lower than 0, is will auto set onto 800x600
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addFolder(folderName)- Allow to load other directory contains scripting file, like how
PlayStatework
- Allow to load other directory contains scripting file, like how
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getInputPress(type, keyName)- Checks keyboard input
- Types: "justPressed", "justReleased", "pressed"
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getInputPressMulti(type, keyArray)- Checks multiple keyboard inputs at once
- Types: "justPressed", "justReleased", "pressed"
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switchState(name, allowLoadOtherFile)- Switches to another game state by exists lua file
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allowLoadOtherFileis enable by default, set tofalseif you don't want to the globalgame/datafolder also load scripts
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returnToDefaultState()- Returns to the default play state (will come back to
PlayState)
- Returns to the default play state (will come back to