This is a very early project to create a 2D physics package for MiniScript. Initially we are targeting Mini Micro, though it should work with Soda too.
The goal is to produce enough of a physics engine to support games like Angry Birds and Crush the Castle.
We have a functional physics core now, including collision response, involving both circles and rectangles. Run the test.ms
program to see various test scenarios.
Help in this project is very much appreciated! Please see the open issues and pitch in where you can.