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Prototype of a 3D retro fps using the Irrlicht 3D engine. Features a level loader, command console, model loader, player movement, lighting, shaders, projectiles, and an event handler.

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John-Dag/StoneIrrlicht

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StoneIrrlicht

Prototype of a 3D retro fps using the Irrlicht 3D engine. Features a level loader, command console, model loader, player movement, lighting, shaders, projectiles, and an event handler.

Demo: The "demo" directory contains everything necessary to run the project (/demo/Release/Stone.exe). The latest build uses Irrlicht 14.0. Note: Use OpenGL 1.5, since the shader experimentation is specifically written for OpenGL. The demo build is not meant for use with DirectX.

Things to note: The point lights attached to projectiles will not disappear after colliding. I was experementing with shaders, so you will notice a green "glow" that follows the projectiles.

Controls:
LMB: Fire weapon
W: Forward
S: Backward
A: Strafe left
D: Strafe right
Spacebar: Jump
F1: Open/close console
ESC: Exit

Console commands:
Open/close the console with F1
Use up/down arrow keys to scroll through commands
"help": Show console help
"load x": Load another map. Example: "load 13yard". Don't add the ".pk3" extension.
"collision": Toggles player collision
"gravity": Toggles player gravity

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Prototype of a 3D retro fps using the Irrlicht 3D engine. Features a level loader, command console, model loader, player movement, lighting, shaders, projectiles, and an event handler.

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