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A gamified health system tracking activities like running and studying. Players earn hedons (fun) and health points, stars boost rewards, tiredness and boredom affect outcomes, encouraging strategic activity planning and engagement.

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Gamification of Health and Fun

Project Overview

This project is a gamified system that tracks user activities such as running, studying (textbooks), and resting. Users earn hedons (fun points) and health points based on their actions. Special stars can temporarily boost rewards, while factors like tiredness and boredom influence outcomes. The goal is to encourage strategic planning and maintain engagement through a playful health-tracking system.

Features

  • Track activities: running, textbooks, resting.
  • Calculate health points for each activity.
  • Calculate hedons (fun points) based on activity and current state.
  • Introduce star bonuses for activities to increase hedons.
  • Track tiredness and reduce hedons if performing activities while tired.
  • Prevent overuse of stars by implementing boredom logic.
  • Suggest the most fun activity per minute based on current state.

About

A gamified health system tracking activities like running and studying. Players earn hedons (fun) and health points, stars boost rewards, tiredness and boredom affect outcomes, encouraging strategic activity planning and engagement.

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