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Main game needs to be C++ #117
ThePlayerRolo
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We were discussing this on Discord, thanks for the contribution. I’m going to take some time to analyze the whole situation to better understand the possibilities. |
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I'll wait for your PR since you've made some changes to that; I'll address the matter afterwards. |
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a lot of the code needs to be ported to C++
I do some of that in #116 however if we keep writing out everything originally in C (with -lang c) it'll be painful to rewrite everything
i think stuff such as main and heap are the only non c++ elements in the main game code (the ps2 symbols show them without c++ mangling) but everything else should
I also think the main rels are -inline deffered due to how the functions are structured and it also matches inlinig
For example if you go autoSaveD/prolog.c you'll see that unresolved goes first, then _epilog, and then _prolog
HOWEVER, tradiontally in non inline deffered symbol maps from other games we see it being the opposite order
I think stuff like movie/cri is not though (that's most likely a static lib)
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