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K-C-DaCosta/README.md

Hello World ๐Ÿ‘‹

I like to code. I developed an interest in programming through games. I started coding when commercial engines like unity or unreal either didn't exist or weren't available to the public so I primarily used C/C++. These days I have shifted to Rust because it has a proper module system, a cleaner type system, and its much easier to redistribute source. I'm specifically writing libraries/software that target webassembly because I believe it can allow developers to reach more people. The ability for users to reach your code through a click of a hyperlink has obvious benefits.

Also I used to write toy physics simulations in c++ a lot when I was just starting out coding.

Pinned

  1. fluffl fluffl Public

    A generic media layer for graphics, IO, and audio for desktop and the browser

    Rust 16 1

  2. adhoc_audio adhoc_audio Public

    a pure rust audio compression library

    Rust 4 1

  3. Software-Rasterizer Software-Rasterizer Public

    A software rasterizer written in rust.

    Rust

  4. Simple-Raytracer Simple-Raytracer Public

    A primary bounce raytracer written in C.

    C

  5. algorand_compounder algorand_compounder Public

    aims to automatically compound algo at optimal rate

    Rust 1

  6. AudioRecorder AudioRecorder Public

    Rust 1 1