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Unity Asset written in C#. It Replaces the Mouse pointer with a finger image. Feel free to use it for any purposes. Customization is also possible, such as replacing images. | C#で書かれたUnity Assetです。マウスポインターを指の画像に置き換えます。ご自由にお使いください。画像の差し替えなど、カスタマイズも可能です。

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KANIYONIKA/MouseFinger

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What is the MouseFinger

  • MouseFinger is a Unity asset that replaces the mouse pointer with an image of a finger. We have the impression that many people use it when shooting videos for advertisements, for example. Feel free to use it for other purposes as well. Customization is also possible, such as replacing images.

  • MouseFinger は、マウスポインタを指の画像に置き換える Unity のアセットです。広告用の動画撮影時などで利用される方が多い印象です。その他の用途でもご自由にお使いください。画像の差し替えなど、カスタマイズも可能です。



How To Install

From Unity-PackageManager

From GitHub

Info

  • Dependency asset: Unity UI (com.unity.ugui)
  • 依存アセット: Unity UI (com.unity.ugui)

How To Use

  1. Access the 20_Prefabs folder in the KANIYONIKA folder.
  2. Place the Canvas_MouseFinger prefab in any scene.
  3. Refer to the HelpBox in the Canvas_MouseFinger prefab. It describes how to use it.

  4. KANIYONIKAフォルダ内にある20_Prefabsフォルダにアクセスして下さい。
  5. Canvas_MouseFingerプレファブを任意のシーンに設置してください。
  6. Canvas_MouseFingerプレファブ内のHelpBoxをご参照ください。利用方法が書いてあります。



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Unity Asset written in C#. It Replaces the Mouse pointer with a finger image. Feel free to use it for any purposes. Customization is also possible, such as replacing images. | C#で書かれたUnity Assetです。マウスポインターを指の画像に置き換えます。ご自由にお使いください。画像の差し替えなど、カスタマイズも可能です。

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