A Story focused 3D-Voxel (minecraft clone) game completely written from scratch*.
Trailer
trailer_export.mp4
The Frim is a 3D Voxel Survival Game that takes place on ‘The Frim,’ a planet on the edge of the galaxy, far away from all that is known. You arrive on the planet by unknown means. With no means of escape, you are forced to venture into the planet, trying to piece together what this place is. Is it truely uninhabited? Were there people here? You’ll find all the answers on The Frim.
Build shelters, find food to regain health, and fight off the monsters that might threaten you!
Craft and create weapons and tools to help your exploration of The Frim.
Explore the caves and ruins that litter The Frim. Try to find new recipes to craft, and materials to upgrade your arsenal.
Find a way to escape The Frim and reach back to society!
The game can be build with Cmake, the main CMakeLists.txt is in the src/
directory.
The project is cross-compatible with Linux and Windows; I personally used clang-16 on std::C++20
cmake -B build
cmake --build build
# Then copy the `Assets` folder into the `build` folder (along with some other binaries you might need!)
cp ../Assets build/Assets -r
cp bassLibrary/* build -r
cp otherBinaries/* build -r
Linux and Windows binaries can be found on the releases tab, though if you want bleeding edge you'll find builds per-commit on the actions tab.
This game is under the MIT License.
The Bass Audio Library is used under an individual that doesn't make money from this project, thus the individual doesn't require a commercial license. (as stated on the un4seen website, located below)