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Scripting API

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Scripting API

Scripts are JavaScript (Rhino, interpreter mode). Most of ES5 and a good part of ES6 work (var, function, regular expressions, JSON, Math, arrays, strings). If you hit an unsupported ES6 feature, use the plain ES5 form.

There is no access to Java. Scripts can only use the objects documented here.

Conventions

  • Item ids are strings: "minecraft:iron_ingot". NBT is ignored (items are matched by type). An unknown id throws unknown item: <id>.
  • Counts are integers. Optional counts default to "as many as possible"; negative or NaN values become 0.
  • Methods that move items return how many items were moved.
  • Moving is limited by the per-run budgets (see Administration).

Globals

Name Description
net The network (see below).
side(dir) The inventory next to this bus, or null.
side(dir, id) The inventories next to every bus with that ID, as one endpoint, or null.
buses(id) How many buses of the network have that ID.
busId The ID of this bus ("" if none). Refreshed on every run.
log(...) Writes a line to the terminal log (16 lines kept, 160 characters each). Arguments are joined by spaces.
time() Game time in ticks.

net

Method Returns Description
net.count(id) number Total amount of the item in the network.
net.has(id, n) boolean true if at least n (default 1) are stored.
net.list() array Every stack: [{slot, id, count}, …] (max 512 entries).
net.usedBytes() number Bytes in use.
net.freeBytes() number Free bytes.
net.craft(id, n) number Orders autocrafting of n items. Returns the number of crafts accepted into queues (0 = no pattern, missing ingredients, or no machine). Needs Autocrafting to be set up.

If the bus has no network storage available, methods that need it throw network is offline (which stops the bus).

side(dir) and side(dir, id)

dir is one of "down", "up", "north", "south", "west", "east", relative to the Logic Bus the inventory is read from.

  • side(dir) — the neighbour of this bus on that side.
  • side(dir, id) — the neighbour on that side of every Logic Bus in the network whose ID is id (this bus included, if it has that ID). All matching inventories are merged into one endpoint: slots are numbered one after another, push fills the inventories in turn (buses are ordered by position), pull and list cover all of them.

Both return null if no matching inventory exists (no bus has that ID, or nothing with an inventory sits on that side). Network devices (cables, terminals, …) are not inventories.

var own     = side("up");               // above this bus
var furnace = side("north", "smelters"); // north of ALL buses called "smelters"

The inventory you get is the one the block exposes to the bus's face. Machines such as furnaces expose different slots on different faces (for example the top feeds input, the bottom gives output). Place the bus on the face you need.

buses(id) and busId

log("I am", busId || "(no id)");
if (buses("smelters") === 0) log("no smelter buses!");

buses(id) is a cheap way to check that a group exists. It counts buses in the script's own network.

Endpoint

An endpoint is the same object whether it comes from one bus or from a group.

Method Returns Description
ep.slots() number Number of slots.
ep.list() array Non-empty slots: [{slot, id, count}, …].
ep.count(id) number How many of the item the inventory holds.
ep.pull([id], [n]) number Inventory → network. id omitted or "*" = any item.
ep.push(id, [n]) number Network → inventory. id is required.
ep.move(other, [id], [n]) number Inventory → another endpoint (directly, not through the network). other must come from side().

Budgets per run

Every run of tick() gets a fresh budget:

  • Instructions and wall-clock time
  • Items moved
  • API calls: side, buses, net.count/has/list/craft, ep.list/count/pull/push/move each use one call. ep.slots, net.usedBytes, net.freeBytes, log, time are free.
  • Craft calls: at most 4 net.craft calls per run.

Exceeding a budget stops the bus with an error such as instruction limit exceeded. Items moved are clamped silently; pull/push simply return a smaller number once the item budget is used.

Removed built-ins

To avoid one-call memory bombs, String.prototype.repeat, padStart, padEnd and Array.prototype.fill are removed.

Errors

Message Cause
script must define function tick() No tick function at top level.
SyntaxError… (line N) The script doesn't parse.
unknown item: x Bad item id.
side(): expected down/up/north/south/west/east Bad direction.
side(...) returns null and later Cannot call method … of null No bus has that ID, or nothing on that side. Check with buses(id) and if (ep).
move(): first argument must be an endpoint from side() Wrong argument.
network is offline Network lost power or the bus is detached.
net.craft is disabled by the server admin allowCrafting = false.
instruction limit exceeded / time limit exceeded Script used too much CPU.
API call limit exceeded / craft call limit exceeded Too many calls in one run.

try/catch can handle ordinary script errors (like a bad item id). Budget violations cannot be caught.

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