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Duskfall Pre-Release 3

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@Karmabound Karmabound released this 31 Jul 07:41
· 6 commits to main since this release
29faf9f

ADDITIONS

  • Added 3 origins: Shadow Assassin, Elementalist & Templar, more to come soon! (Keep in mind evolutions are currently not implemented.)
  • Overhauled main menu, new Duskfall theme!
  • Stack size of most items increased to 999.
  • Added many unique and common new weapons, ranging from longswords to chakrams.
  • Added parrying mechanics, along with reworked shields.
  • Added blood moon, harvest moon and blue moon lunar events.
  • Added tool leveling, allowing you to upgrade already enchanted tools.
  • Third person is now changed, see Better Third Person on Curseforge for more info.
  • Falling in the void sends you at the top of the world now, instead of killing you.
  • Loot now displays its name and rarity color when dropped on the ground.
  • Added pots and mimics in the underground and sometimes in structures.
  • Re-added sky villages.
  • Mob AI is significantly smarter.
  • Added skill cloaks, unique capes with useful passives.
  • Can now swing through grass, without ignoring your attack.
  • Added ability for the player to change their skin in-game.
  • Added dev command for checking what structure you're in. (/wits)

CHANGES

  • Removed Expert and Master mode, the world is as harsh as it can be at the start. World leveling is not affected.
  • Removed chance to bleed on hit (for both the player and mobs).
  • Removed undead armies, as well as their exclusive mobs.
  • Removed soul jars and treasure bags.
  • Removed most mounts, leaving only Ice&Fire dragons.
  • Mob cap no longer slowly increases during the night.
  • Removed monobanks, along with the villager stealth system.
  • Removed proximity voice chat, as it was not working as intended.
  • Player revive timer is now 30 seconds instead of 60.
  • Replaced Spartan Weaponry with Simply Swords.
  • Replaced Spartan Shields with Shield Expansion.
  • Removed t̶h̶e̵ ̷a̸n̶c̷i̶e̸n̷t̷ ̸f̴e̴a̵r̶.

BUG FIXES

  • Fixed issues with ticking entities.
  • Fixed issues with player models not animating properly and not showing their correct skins.
  • Structures are now sparsely populated, making overlap between them rare.
  • Players can no longer fight each other.
  • To prevent dying before even loading in, player is now invulnerable when joining the server, until they start moving.