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Duskfall Pre-Release 3
Pre-release
Pre-release
ADDITIONS
- Added 3 origins: Shadow Assassin, Elementalist & Templar, more to come soon! (Keep in mind evolutions are currently not implemented.)
- Overhauled main menu, new Duskfall theme!
- Stack size of most items increased to 999.
- Added many unique and common new weapons, ranging from longswords to chakrams.
- Added parrying mechanics, along with reworked shields.
- Added blood moon, harvest moon and blue moon lunar events.
- Added tool leveling, allowing you to upgrade already enchanted tools.
- Third person is now changed, see Better Third Person on Curseforge for more info.
- Falling in the void sends you at the top of the world now, instead of killing you.
- Loot now displays its name and rarity color when dropped on the ground.
- Added pots and mimics in the underground and sometimes in structures.
- Re-added sky villages.
- Mob AI is significantly smarter.
- Added skill cloaks, unique capes with useful passives.
- Can now swing through grass, without ignoring your attack.
- Added ability for the player to change their skin in-game.
- Added dev command for checking what structure you're in. (/wits)
CHANGES
- Removed Expert and Master mode, the world is as harsh as it can be at the start. World leveling is not affected.
- Removed chance to bleed on hit (for both the player and mobs).
- Removed undead armies, as well as their exclusive mobs.
- Removed soul jars and treasure bags.
- Removed most mounts, leaving only Ice&Fire dragons.
- Mob cap no longer slowly increases during the night.
- Removed monobanks, along with the villager stealth system.
- Removed proximity voice chat, as it was not working as intended.
- Player revive timer is now 30 seconds instead of 60.
- Replaced Spartan Weaponry with Simply Swords.
- Replaced Spartan Shields with Shield Expansion.
- Removed t̶h̶e̵ ̷a̸n̶c̷i̶e̸n̷t̷ ̸f̴e̴a̵r̶.
BUG FIXES
- Fixed issues with ticking entities.
- Fixed issues with player models not animating properly and not showing their correct skins.
- Structures are now sparsely populated, making overlap between them rare.
- Players can no longer fight each other.
- To prevent dying before even loading in, player is now invulnerable when joining the server, until they start moving.