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Spellbound Beta-1
Pre-release
Pre-release
WARNING
Older worlds using Spellbound Alpha will break when you update to Beta-1!
Additions
- Added Create (https://www.curseforge.com/minecraft/mc-mods/create)
- Added Better Combat (https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus)
- Added Combat Roll (https://www.curseforge.com/minecraft/mc-mods/combat-roll)
- Added Just Levelling (https://www.curseforge.com/minecraft/mc-mods/just-leveling)
- Added Auto Levelling (https://www.curseforge.com/minecraft/mc-mods/auto-leveling)
- Added Another Furniture (https://www.curseforge.com/minecraft/mc-mods/another-furniture)
- Added Iron's RPG Tweaks (https://www.curseforge.com/minecraft/mc-mods/irons-rpg-tweaks)
- Added Enhanced Celestials (https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials)
- Added Knight's Quest (https://www.curseforge.com/minecraft/mc-mods/knight-quest)
- Added DMCLoot (https://www.curseforge.com/minecraft/mc-mods/dmcloot)
- Added Savage&Ravage (https://www.curseforge.com/minecraft/mc-mods/savage-and-ravage)
- Added Guard Villagers (https://www.curseforge.com/minecraft/mc-mods/guard-villagers)
- Added Eidolon:Repraised (https://www.curseforge.com/minecraft/mc-mods/eidolon-repraised)
- Added multiple of YUNG's structure mods.
- Added multiple performance mods to help with all the new mods.
- Added other general QOL mods that did not make the list here.
Changes
- Removed Biomancy, Malum, Twilight Forest, Recruits, Forbidden&Arcanus, Xaero's Map&Minimap and Scarecrow's Territory
- Increased the mana cost of Ascension by 1.75x
- Increased the mana cost of Angel Wings by 1.5x
- Increased the cooldown of Burning Dash by 2s
- Increased the cooldown of Shield by 5s
- Increased the cooldown of Ascension by 10s
- Increased the max level of Magma Bomb by 1
- Lowered the max level of Raise Dead by 1
- Adjusted the difficulty of mobs on each difficulty, making them harder overall (about 1.25x more damage per difficulty), increasing their spawn rates by 1.1x per difficulty and increasing their health by 1.5x per difficulty
Developer Notes
- I'm very sorry for all the delays that I had to do for this update, as you can see I pretty much remade the entire modpack while also keeping the performance. I removed some of the mods that I didn't see fit the theme or were just kind of useless. For example, Biomancy, while it had a pretty cool theme, it didn't offer much, just added some cool looking evil machines; Twilight Forest was just a dimension that felt out of place, as it wasn't needed for progression and was just bragging rights (and added some items that didn't work well with Better Combat).
- I've learnt from my mistakes (ie adding random bullshit mods just to fill the modpack and call it a day). By adding Create I hope that players can have something extra to do in their bases, as the modpack isn't fully about exploration, moreso player empowerment and magic.
- Coming up next is the beta-2, which will add some qol mods for SMP's, preparing for the full release. Speaking of, the full release will finally include the classes system (which is going to be the focal point of Spellbound). I don't have the best schedule but I hope to fully release Spellbound before the summer of 2024. <3