npm i discord-fight-game
This package is to make a PVP game for discord bots, Both Solo and Duo mode available.
- Easy to use.
- Highly Customizable. ( works with 0 configuration too )
- Fast and advanced.
- Supports Discord.js V-13 and above.
const game = require('discord-fight-game');
const fight = new game(client); // Your discord Client
/**
* An solo mode for fighting game, User VS Bot.
* @param {Discord.Message} message The message in which command was used
*/
fight.solo(mesage);
/**
* An duo mode for fighting game, User1 VS User2.
* @param {Discord.Message} message The message in which command was used
* @param {Discord.User} player2 The player 2
*/
fight.duo(message,player2)
const game = require('discord-fight-game');
const fight = new game(client, {
// Settings
moveTime: 30000,
// Custom Buttons
oneName: "Sword",
oneEmoji: "🤺",
twoName: "Bow",
twoEmoji: "🏹",
threeName: "Shield",
threeEmoji: "🛡",
endName: "End Game",
endEmoji: "🛑",
// Custom Messages
startMessage: "The war has begun, get ready warriors",
midMessage: "The fighters chose their move, Current battle condition :",
endMessage: "{winner} gloriously defeated {looser}",
forceEndMessage: "{user} was scared so they ended the war",
timeEndMessage: "{user} ran away from the war",
})
const game = require('discord-fight-game');
const fight = new game(client,{
// Starting health of players
startHealth: 69,
// Melee move's settings ( First / One Move )
maxMelee: 18, // Maximum Melee damage possible
minMelee: 5, // Minimum Melee damage possible
meleeSuccessRate: 50, // Chance of successful attack
meleeTimeoutRate: 30, // Chances of getting timedout from using Melee attack again
// Ranged move's settings ( Second / Two Move )
maxRanged: 12, // Maximum Ranged damage possible
minRanged: 6, // Minimum Ranged damage possible
rangedSuccessRate: 70, // Chance of successful attack
rangedTimeoutRate: 20, // Chances of getting timedout from using Ranged attack again
// Defense move's settings ( Third / Three Move )
maxDefense: 10, // Maximum defense damage possible
minDefense: 2, // Minimum defense damage possible
defenseSuccessRateAgainstDefense: 50, // Chance of successful defense against defense
defenseSuccessRateAgainstMelee: 60, // Chance of successful defense against Melee
defenseSuccessRateAgainstRanged: 35, // Chance of successful defense against Ranged
defenseTimeoutRate: 55,// Chances of getting timedout from using defense again
});
/**
* @typedef {Object} Options The options of fighting module
* @property {String} startMessage The message title during game's starting
* @property {String} midMessage The message title when both user chose their move
* @property {String} endMessage The message title at the end of the game
* @property {String} forceEndMessage The message title when game is ended forcefully
* @property {String} timeEndMessage The message title when user didn't responded to bot's DM
* @property {String} oneName First move's name
* @property {String} oneEmoji First move's emoji
* @property {String} twoName Second move's name
* @property {String} twoEmoji Second move's emoji
* @property {String} threeName Third move's name
* @property {String} threeEmoji Third move's emoji
* @property {String} endName Game end's name
* @property {String} endEmoji Game end's emoji
* @property {Number} startHealth The starting health of players
* @property {Number} defenseSuccessRateAgainstDefense Success rate of defending against enemy defending
* @property {Number} defenseSuccessRateAgainstMelee Success rate of defending against enemy using melee move
* @property {Number} defenseSuccessRateAgainstRanged Success rate of defending against enemy using ranged move
* @property {Number} maxDefense Maximum defense points
* @property {Number} minDefense Minimum defense points
* @property {Number} defenseTimeoutRate Chances to get timeout to use defense move
* @property {Number} maxMelee Maximum Melee points
* @property {Number} minMelee Minimum Melee points
* @property {Number} meleeSuccessRate Chances of Melee move success
* @property {Number} meleeTimeoutRate Chances to get timeout to use melee move
* @property {Number} maxRanged Maximum Ranged points
* @property {Number} minRanged Minimum Ranged points
* @property {Number} rangedTimeoutRate Chances to get timeout to use ranged move
* @property {Number} rangedSuccessRate Chances of Ranged move success
*/
For support or issues or queries contace me on my discord server.