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colormaze

Coming soon to a theatre near you...

Will: color, projectiles

Kevin: objectives, particles, life stuff

Adi: walls, GUI

Other: health?

Key features

(To mention in writeup?)

  1. Camera Swapping We can swap from a 2d to 3d camera, and we now have orbit controls (locked to a cone above the player)
  2. Bounding box camera chasing When the player moves too far from the center of the screen, the camera chases them at a distance
  3. Color modulations Selectively quantize colors in certain channels to certain color bit depths
  4. optimized collision detection Consider collisions with large bounding boxes containing many objects to immediately exclude objects that cannot possibly collide.
  5. Projectiles + Particles

texture: https://ih1.redbubble.net/image.239594124.1738/pp,550x550.jpg http://pimg.tradeindia.com/01727404/b/4/Black-Galaxy-Granite.jpg

Music Source: Music from https://filmmusic.io: "On My Way" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) https://creativecommons.org/licenses/by/4.0/