An unofficial PayPal In-App-Purchase library for Android apps. Using this you can easily accept payments within your Android app.
The library source is hidden to protect it from anti-tampering.
If you are likely publishing your app to Google Play. It is recommended not to use any other payment method other than their official one. There is a high chance your app might get banned.
It is always good to have other IAP methods. ❤️
Q. How is this different from the offical?
Well, for starters the official sdk repository has no long term support but its ok since it still works. The main problem with direct payments are, they don't return purchase details
as this library does.
Also it doesn't accept credit card
purchase which is possible by using PayPal buttons. XDA Labs uses their own implementation of such process.
If you are thinking that I might steal your credential during payment process, then I must say this is technically not possible with only having "Internet" permission in manifest (also I don't care).
Library is available on mavenCentral()
implementation 'io.github.kaustubhpatange:paypal-checkout:$version'
For more information on how to use this payment mode, check the sample provided in this Github repo. A basic workflow is shown below.
- Each IAP is basically a Paypal button, so you first need to create it by following this guide.
- You will need a
button Id
&redirect url
which you have created in above step. Create anOptions
fromOptions.Builder
class with this information.
val options = Paypal.Options(
paypalButtonId = "button-id",
purchaseCompleteUrl = "redirect-url",
isSandbox = true // Set this to false to accept live payments
)
- Initialize
PayPal
class usingPayPal.Builder
class where you need to pass thisoption
as constructor parameter. This class will be responsible for payment checkout.
Note: Each instance of PayPal
class can hold one button Id
only.
private lateinit var paypal: Paypal
paypal = Paypal.Builder(options)
.setCallingContext(this) // Activity or Fragment
- Start your checkout process.
paypal.checkout(
closeOnCheckout = false, // See this parameter behavior at the bottom of this guide.
onCheckOutComplete = { details ->
Toast.makeText(this, "Completed with ${details?.email}", Toast.LENGTH_SHORT).show()
},
showCloseDialog = true, // (Optional) default true
showDoNotCloseInfo = true, // (Optional) default true
showProgressBar = true // (Optional) default true
)
- You need to override
onActivityResult
method as follows.
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
super.onActivityResult(requestCode, resultCode, data)
if (paypal.isPurchaseComplete(requestCode, resultCode)) {
val details = data?.getSerializableExtra(Paypal.PURCHASE_DATA) as? Paypal.History
// Do something after purchase complete.
// ...
} else if (paypal.isPurchaseCancelled(requestCode, resultCode)) {
// Do something after purchase cancelled.
}
}
closeOnCheckout = false |
closeOnCheckout = true |
---|---|
You need to manually click "Return to Merchant" button to trigger purchase complete. | Directly exit payment screen after completing checkout. |
For more information on how to use this payment mode, check the sample provided in this Github repo.
- AndroidX
- Min SDK 19+
Copyright 2020 Kaustubh Patange
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.