Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Select and Assign a Pivot (feature request) #54

Closed
MarkPearce opened this issue Sep 11, 2021 · 6 comments
Closed

Select and Assign a Pivot (feature request) #54

MarkPearce opened this issue Sep 11, 2021 · 6 comments
Labels
enhancement New feature or request

Comments

@MarkPearce
Copy link

MarkPearce commented Sep 11, 2021

Feature Request.

With vehicles and complicated rigs (eg bailywiki) it's common to use a controller token and link everything to that for moving large vehicles. But this leaves rotation at some strange offset outside the actual vehicle.

This is similar to the vehicles mod which lets you name a token in the scene to use as a pivot - BUT using a token actor is a poor choice as tokens within a vehicle are likely to overlap which risks accidently moving the pivot, or being unable to select a token due to zdepth layering problems. A shape or tile would be better, or even just enter an offset value in X/Y grid spaces.

Bonus points if when targeting a "controller" it can report its position as the pivot location, allowing players to utilize automation in vehicle combat (in systems that support it)

@MarkPearce MarkPearce changed the title Select and Assign a Pivot Select and Assign a Pivot (feature request) Sep 11, 2021
@KayelGee KayelGee added the enhancement New feature or request label Sep 12, 2021
@KayelGee
Copy link
Owner

I've thought about that and I'm not sure this is the right way to do it. In my option the base token is the pivot, if you need another pivot you can attach the token to another.

This isn't working with v&m because a token with an attached drawing can't be inside that drawing. So the solution you're describing is just trying to find a workaround for that. I'd rather have a solution where the token can be inside of a v&m drawing instead of a more complex workaround for that.

@KayelGee
Copy link
Owner

The next update will have an option to enable a base token to be inside of a v&m drawing without being moved by anything related to mlt/v&m which might solve the issue you're having.

@MarkPearce
Copy link
Author

Only the problem of Z-fighting with other tokens would remain....

@KayelGee
Copy link
Owner

I think you'll love to hear of the https://github.com/theripper93/token-z module by theripper93 :D

@KayelGee
Copy link
Owner

I'll close this for now as I think with the new update and token-z module this should be in a working state

@MarkPearce
Copy link
Author

MarkPearce commented Sep 26, 2021 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants