A wrapper project that's the successor to Wineskin
This project supports macOS 10.15.4 or later.
Note
How to install using homebrew
brew upgrade
brew uninstall --force --zap wineskin
brew install --cask --no-quarantine gcenx/wine/kegworks
How to install using MacPorts
port selfupdate
port install kegworks
Important
DirectX support
- WineD3D (default) Supports DirectX 11 and below.
- VKD3D (default) Limited DirectX 12 support.
- D9VK (winetricks) DirectX 9 via Vulkan.
- DXVK (winetricks) DirectX 10 & 11 via Vulkan.
- D3DMetal (toggle) 64Bit DirectX 11 & 12 via Metal.
Apples D3DMetal commonly refered to as GPTK is closed source and has a restrictive license
it can not be used for commerial ports, that's not the case for all over renders.
You can review the license for D3DMetal-v1.1 and D3DMetal-v2.0
Caution
My Antivirus says it's a VIRUS!!!
You need to contact your Antivirus/Anti-malware vendor to report these as false positives.
This started once wine moved to using Mingw-gcc to compile PE binaries.
See the following examples:
Kegworks Winery.app
(renamed/tweaked Wineskin Winery)Wineskin.app
(tweaked)
Kegworks Winery-2.0.3/Wineskin-3.0.6-1 or greater
wineskinlauncher
(Kegworks in wineskin compatability mode)
- VitorMM for modernizing the Wineskin Codebase & ObjectiveC_Extension & writting Kegworks-App from the ground up.
- PaulTheTall for constant test data and finding bugs.
- doh123 for creating Wineskin.
- Gcenx for maintaining the Wine Engines & upstream Winehq packages.