Save system for Unity. Works due the text file.
Example of using:
using UnityEngine;
public class SaveExample : MonoBehaviour
{
public SaveConfiguration saveConfig;
private float variableToSave;
void Start()
{
variableToSave = saveConfig.GetData(0, variableToSave); //Get data from saved massive
}
void Update()
{
saveConfig.AddData(0, variableToSave); //Add data to massive
variableToSave += Time.deltaTime;
}
}