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Add support for extension GL_ARB_shading_language_packing (#2192)
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pmistryNV authored Apr 27, 2020
1 parent bcf6a24 commit ea50f6d
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Showing 6 changed files with 96 additions and 9 deletions.
20 changes: 20 additions & 0 deletions Test/150.frag
Original file line number Diff line number Diff line change
Expand Up @@ -79,3 +79,23 @@ void bitEncodingFail()
{
int i = floatBitsToInt(f); // Error, extention GL_ARB_bit_encoding is diabled
}

#extension GL_ARB_shading_language_packing : enable
vec2 v2a;
uint uy;

void packingPass()
{
uint u19 = packSnorm2x16(v2a);
vec2 v20 = unpackSnorm2x16(uy);
uint u15 = packUnorm2x16(v2a);
vec2 v16 = unpackUnorm2x16(uy);
uint u17 = packHalf2x16(v2a);
vec2 v18 = unpackHalf2x16(uy);
}

#extension GL_ARB_shading_language_packing : disable
void packingFail()
{
uint u19 = packSnorm2x16(v2a); // Error, extension GL_ARB_shading_language_packing is disabled
}
50 changes: 49 additions & 1 deletion Test/baseResults/150.frag.out
Original file line number Diff line number Diff line change
Expand Up @@ -10,12 +10,14 @@ ERROR: 0:53: 'double' : not supported for this version or the enabled extensions
ERROR: 0:53: 'double' : must be qualified as flat in
ERROR: 0:57: '=' : cannot convert from ' global double' to ' global int'
ERROR: 0:80: 'floatBitsToInt' : required extension not requested: GL_ARB_shader_bit_encoding
ERROR: 11 compilation errors. No code generated.
ERROR: 0:100: 'packSnorm2x16' : required extension not requested: GL_ARB_shading_language_packing
ERROR: 12 compilation errors. No code generated.


Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_ARB_shader_bit_encoding
Requested GL_ARB_shading_language_packing
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
Expand Down Expand Up @@ -167,6 +169,47 @@ ERROR: node is still EOpNull!
0:80 'i' ( temp int)
0:80 floatBitsToInt ( global int)
0:80 'f' ( global float)
0:87 Function Definition: packingPass( ( global void)
0:87 Function Parameters:
0:89 Sequence
0:89 Sequence
0:89 move second child to first child ( temp uint)
0:89 'u19' ( temp uint)
0:89 packSnorm2x16 ( global uint)
0:89 'v2a' ( global 2-component vector of float)
0:90 Sequence
0:90 move second child to first child ( temp 2-component vector of float)
0:90 'v20' ( temp 2-component vector of float)
0:90 unpackSnorm2x16 ( global 2-component vector of float)
0:90 'uy' ( global uint)
0:91 Sequence
0:91 move second child to first child ( temp uint)
0:91 'u15' ( temp uint)
0:91 packUnorm2x16 ( global uint)
0:91 'v2a' ( global 2-component vector of float)
0:92 Sequence
0:92 move second child to first child ( temp 2-component vector of float)
0:92 'v16' ( temp 2-component vector of float)
0:92 unpackUnorm2x16 ( global 2-component vector of float)
0:92 'uy' ( global uint)
0:93 Sequence
0:93 move second child to first child ( temp uint)
0:93 'u17' ( temp uint)
0:93 packHalf2x16 ( global uint)
0:93 'v2a' ( global 2-component vector of float)
0:94 Sequence
0:94 move second child to first child ( temp 2-component vector of float)
0:94 'v18' ( temp 2-component vector of float)
0:94 unpackHalf2x16 ( global 2-component vector of float)
0:94 'uy' ( global uint)
0:98 Function Definition: packingFail( ( global void)
0:98 Function Parameters:
0:100 Sequence
0:100 Sequence
0:100 move second child to first child ( temp uint)
0:100 'u19' ( temp uint)
0:100 packSnorm2x16 ( global uint)
0:100 'v2a' ( global 2-component vector of float)
0:? Linker Objects
0:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' ( smooth in 4-component vector of float)
Expand All @@ -192,6 +235,8 @@ ERROR: node is still EOpNull!
0:? 'v4' ( global 4-component vector of float)
0:? 'iv4a' ( global 4-component vector of int)
0:? 'uv2c' ( global 2-component vector of uint)
0:? 'v2a' ( global 2-component vector of float)
0:? 'uy' ( global uint)


Linked fragment stage:
Expand All @@ -200,6 +245,7 @@ Linked fragment stage:
Shader version: 150
Requested GL_ARB_gpu_shader_fp64
Requested GL_ARB_shader_bit_encoding
Requested GL_ARB_shading_language_packing
gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
Expand Down Expand Up @@ -260,4 +306,6 @@ ERROR: node is still EOpNull!
0:? 'v4' ( global 4-component vector of float)
0:? 'iv4a' ( global 4-component vector of int)
0:? 'uv2c' ( global 2-component vector of uint)
0:? 'v2a' ( global 2-component vector of float)
0:? 'uy' ( global uint)

6 changes: 3 additions & 3 deletions Test/baseResults/spv.specConstant.vert.out
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ spv.specConstant.vert
Source GLSL 400
Name 4 "main"
Name 9 "arraySize"
Name 14 "foo(vf4[s4530];"
Name 14 "foo(vf4[s4534];"
Name 13 "p"
Name 17 "builtin_spec_constant("
Name 20 "color"
Expand Down Expand Up @@ -102,10 +102,10 @@ spv.specConstant.vert
Store 20(color) 46
48: 10 Load 22(ucol)
Store 47(param) 48
49: 2 FunctionCall 14(foo(vf4[s4530];) 47(param)
49: 2 FunctionCall 14(foo(vf4[s4534];) 47(param)
Return
FunctionEnd
14(foo(vf4[s4530];): 2 Function None 12
14(foo(vf4[s4534];): 2 Function None 12
13(p): 11(ptr) FunctionParameter
15: Label
54: 24(ptr) AccessChain 53(dupUcol) 23
Expand Down
26 changes: 21 additions & 5 deletions glslang/MachineIndependent/Initialize.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1349,15 +1349,15 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
#endif

if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 400)) {
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packUnorm2x16(vec2);"
"vec2 unpackUnorm2x16(highp uint);"
"\n");
}

if ((profile == EEsProfile && version >= 300) ||
(profile != EEsProfile && version >= 420)) {
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packSnorm2x16(vec2);"
" vec2 unpackSnorm2x16(highp uint);"
Expand All @@ -1369,15 +1369,15 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
commonBuiltins.append(
"mediump vec2 unpackHalf2x16(highp uint);"
"\n");
} else if (profile != EEsProfile && version >= 420) {
} else if (profile != EEsProfile && version >= 150) {
commonBuiltins.append(
" vec2 unpackHalf2x16(highp uint);"
"\n");
}

#ifndef GLSLANG_WEB
if ((profile == EEsProfile && version >= 310) ||
(profile != EEsProfile && version >= 400)) {
(profile != EEsProfile && version >= 150)) {
commonBuiltins.append(
"highp uint packSnorm4x8(vec4);"
"highp uint packUnorm4x8(vec4);"
Expand All @@ -1389,7 +1389,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"mediump vec4 unpackSnorm4x8(highp uint);"
"mediump vec4 unpackUnorm4x8(highp uint);"
"\n");
} else if (profile != EEsProfile && version >= 400) {
} else if (profile != EEsProfile && version >= 150) {
commonBuiltins.append(
"vec4 unpackSnorm4x8(highp uint);"
"vec4 unpackUnorm4x8(highp uint);"
Expand Down Expand Up @@ -7844,6 +7844,22 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setFunctionExtensions("atomicCompSwap", 1, &E_GL_ARB_shader_storage_buffer_object);
}

// GL_ARB_shading_language_packing
if (profile != EEsProfile && version < 400 ) {
symbolTable.setFunctionExtensions("packUnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackUnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packSnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packUnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackSnorm4x8", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackUnorm4x8", 1, &E_GL_ARB_shading_language_packing);
}
if (profile != EEsProfile && version < 420 ) {
symbolTable.setFunctionExtensions("packSnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackSnorm2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("unpackHalf2x16", 1, &E_GL_ARB_shading_language_packing);
symbolTable.setFunctionExtensions("packHalf2x16", 1, &E_GL_ARB_shading_language_packing);
}

symbolTable.setVariableExtensions("gl_DeviceIndex", 1, &E_GL_EXT_device_group);
BuiltInVariable("gl_DeviceIndex", EbvDeviceIndex, symbolTable);
symbolTable.setVariableExtensions("gl_ViewIndex", 1, &E_GL_EXT_multiview);
Expand Down
2 changes: 2 additions & 0 deletions glslang/MachineIndependent/Versions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@ void TParseVersions::initializeExtensionBehavior()
extensionBehavior[E_GL_ARB_shader_bit_encoding] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_image_size] = EBhDisable;
extensionBehavior[E_GL_ARB_shader_storage_buffer_object] = EBhDisable;
extensionBehavior[E_GL_ARB_shading_language_packing] = EBhDisable;

extensionBehavior[E_GL_KHR_shader_subgroup_basic] = EBhDisable;
extensionBehavior[E_GL_KHR_shader_subgroup_vote] = EBhDisable;
Expand Down Expand Up @@ -409,6 +410,7 @@ void TParseVersions::getPreamble(std::string& preamble)
"#define GL_ARB_shader_stencil_export 1\n"
"#define GL_ARB_sample_shading 1\n"
"#define GL_ARB_shader_image_size 1\n"
"#define GL_ARB_shading_language_packing 1\n"
// "#define GL_ARB_cull_distance 1\n" // present for 4.5, but need extension control over block members
"#define GL_ARB_post_depth_coverage 1\n"
"#define GL_ARB_fragment_shader_interlock 1\n"
Expand Down
1 change: 1 addition & 0 deletions glslang/MachineIndependent/Versions.h
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,7 @@ const char* const E_GL_ARB_sample_shading = "GL_ARB_sample_shading
const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding";
const char* const E_GL_ARB_shader_image_size = "GL_ARB_shader_image_size";
const char* const E_GL_ARB_shader_storage_buffer_object = "GL_ARB_shader_storage_buffer_object";
const char* const E_GL_ARB_shading_language_packing = "GL_ARB_shading_language_packing";

const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
Expand Down

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