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VulkanStory 0.1.1 (development build)
Pre-release
Pre-release
Development release for Vintage Story 1.22.7, Windows x64.
Changes
- Fixed temporal instability at geometry boundaries against bare sky and clouds in native TAA and the upscalers.
- Corrected FSR 3.1 cloud history inputs and the FidelityFX Vulkan history-texture format.
- Fixed the XeSS Ultra Performance pixelation regression by keeping colour, depth, motion and jitter in one coordinate system.
- Replaced the custom allocator with Vulkan Memory Allocator 3.4.0, with heap-budget checks and GPU timeline retirement. Framebuffer memory is reserved before terrain growth; terrain pools share quad indices, and abandoned meshes are released.
- Added the FSR 4 INT8 compatibility path for NVIDIA and Intel GPUs.
- Native shaders now ship in one
shaders-vk.pakcontainer.
Install or update
For a fresh installation, close the game and extract VulkanStory-win-x64.zip beside Vintagestory.exe, preserving the folder layout. Start with the normal game shortcut. The official game assemblies are not included or modified.
For an existing VulkanStory installation, extract the new ZIP to a temporary folder and use its VulkanStory/tools/deploy-runtime.ps1; instructions are in VulkanStory/README.txt. This preserves settings and keeps a backup.
VulkanStory-Input-Companion.zip is optional for dedicated servers. Single-player already includes it.
Known issues
Please attach the game's Logs/client-main.log and %LOCALAPPDATA%\VulkanStory\Logs\bootstrap-*.jsonl when reporting problems.
SHA-256
FE8E8EA053C6558F39A4D4CD4F3D95FBBA6675223237A41558B77BEE87535345 VulkanStory-win-x64.zip
8520E314E389BBE3ADA62A1DDE49514750C87C5BCA4225A237EC5990A865B838 VulkanStory-Input-Companion.zip