feat(example): PET MIP with window/level adjustment #138
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Add sliders and
VolumeRepresentation
property values for adjusting the data range applicable for the grayscale colormap.This effectively has the resulting behavior of Window/Level adjustment.
I have verified that, in the fragment shader, the color transfer function is indeed applied after the raw voxel values are projected to the viewport. Therefore, using
colorDataRange
as a way to apply window/level adjustment for a MIP view is appropriate.pet-ct-WL.mp4