Blender Interplanety Storage
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.gitignore
BIS_Items.py
BIS_addNodeToStorage.py
BIS_addTextToStorage.py
BIS_getNodeFromStorage.py
BIS_getNodesFromStorage.py
BIS_getTextFromStorage.py
BIS_getTextsFromStorage.py
BIS_nodesPanel.py
BIS_textsPanel.py
BLTypesConversion.py
JsonEx.py
LICENSE
MessageBox.py
NodeBase.py
NodeCompositor.py
NodeGIO.py
NodeIO.py
NodeManager.py
NodeNodeGroup.py
NodeShader.py
README.md
TextManager.py
WebRequests.py
__init__.py
cfg.py
config.json

README.md

BIS

Blender Interplanety Storage (BIS) – the online material (shader) storage add-on for Blender 3D creation.

Author: Nikita Akimov interplanety@interplanety.org

BIS webpage: https://b3d.interplanety.org/en/bis-online-blender-material-storage/

BIS website: https://bis.interplanety.org/en

Current version:

1.3.4

Supported Blender versions:

2.78, 2.79

Installation and usage:

  • Download zip archive with add-on distributive.
  • In Blender: User Preferences — Add-ons — Install From File — specify downloaded archive.
  • Through your favorite browser visit the BIS website and register your account.
  • In Blender: Node Editor window – T-panel – BIS tab:
  • Sign in with the username and password created on the BIS website.
  • To save the group of nodes into the BIS storage, select the desired node group and click “Add nodegroup to BIS”. Specify description tags in the "Tag" field before saving.
  • To restore nodegroup from the BIS storage – specify the name/tag in the “Search” field and click “Search in BIS”. Click on the preview window and select the necessary material from the drop-down list.

  • 15 active cells are available. More materials stores to reserve pool. Send materials to reserve and restored currently needed to fit within available cells count.
  • If the stored to BIS nodegroup uses textures, only the relative paths to textures are saved in BIS. Uploading such material from the BIS, the add-on searches for the used textures along the saved paths on the user’s local computer.
  • Update materials previews images through the BIS website.

Version history:

1.3.4

  • Checked all compositing nodes, provided proper work with compositing node trees

1.3.3

  • Automatically add Blender version to tags while storing material to BIS

1.3.2

  • Automatically add render engine name and "procedural" (if node group is procedural) to tags while storing material to BIS

1.3.1

  • Some bugs fixed

1.3.0

  • Added the Open storage

1.2.0

  • Node group storage divided to separate types: Shader, Compositing, World

1.1.1

  • Added labels to preview images
  • Fixed some bugs with "Frame" and "Reroute" nodes

1.1.0

  • Preview automatically generation for procedural node groups added

1.0.1

  • Internal code updates

1.0.0

  • Release!
  • The server part of the storage has been put in order.
  • The external and internal design of the BIS website is finished.
  • Fixed and corrected some add-on code.
  • Updated the BIS description page.
  • Fixed a number of minor bugs and errors.

0.0.3

  • Supports all cyceles nodes
  • Supports saving texts from Text editor

0.0.2

  • Supports all cyceles nodes from groups (Shift + a): Input, Output, Shader, Texture, Color

0.0.1

  • Early access