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Treasure Conflix - English

00

English translation for the Satellaview (SNES/Super Famicom) game トレジャーコンフリクス (Treasure Conflix) released in 1996 by Squaresoft.
The game mixes RPG elements with some airship fights in mode 7.
Most of the focus is on talking with NPCs and solving riddles trying to find the locations of treasures.

Tips for your first playthrough

  • You can use L and R in conjunction with the D-pad to turn faster while in combat.
  • You can only find a treasure after you've been given the clue or the map for that treasure.
  • Treasure maps can be opened from the treasure chest on the bridge.
  • Selecting a city on the navigation map will add a red arrow on the compass to that location.
    You can remove the arrow by selecting "turn off navigation" on the same map.
    (This GPS feature is not really useful anyway, as the world is not that big)
  • If you don't know what to do to proceed in the story, go talk to Loud.

English patch

BPS Patch

-- February 2023 --
Patch file v1.1 is available here : BS Treasure Conflix (English) 1.1.zip

  • Fixes some typos
  • Rephrases some clues
  • Adds support for extended latin for other languages

-- January 2023 --
Patch file v1.0 is available here : BS Treasure Conflix (English) 1.0.zip

Also available on romhacking.net : https://www.romhacking.net/translations/6786/

It applies to the following ROM :
File: BS Treasure Conflix
No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
ROM SHA-1: DFF1D22D662FED96F45AC3E722C79C93469CA421
ROM CRC32: F50FB0B7\

Tested with the following Satellaview bios: BS-X BIOS (English) [No DRM] [2016 v1.3]

More info about the Satellaview: https://project.satellaview.org/downloads.htm

Disclaimer

Screenshots

Japanese English
image 01 image 01
image 03 image 03
image 04 image 04
image 05 image 05
image 06 image 06
image 07 image 07
image 08 image 08
image 09 image 09
image 10 image 10
image 11 image 11
image 12 image 12
image 13 image 13
image 14 image 14
image 15 image 15
image 16 image 16
image 17 image 17
image 18 image 18
image 19 image 19
image 20 image 20
image 21 image 21
image 22 image 22
image 23 image 23
image 24 image 24
image 30 image 30
image 31 image 31
image 32 image 32
image 33 image 33
image 34 image 34
image 35 image 35
image 36 image 36

Treasure list

Id Icon Japanese Unlocked
after
Name Clue/Map location Clue
01 01 不老不死の仙薬 Stage 2 Elixir of Life Map in Landos Base
02 02 神文玉爾 Stage 2 Imperial Seal Map in Raizeltown
03 02 ドラゴンシールド Stage 2 Dragon Shield Map in Kazusa Base
04 02 大地神の鎧 Stage 2 Dojin Armor Map in Peppermint
05 02 サファイアの冠 Stage 3 Sapphire Crown Map in Landos Base
06 02 呪縛の魔鏡 Stage 2 Cursed Mirror Map in Fort Fatras
07 02 太陽の指輪 Stage 2 Sun Ring Map in Peppermint
08 02 金の聖杯 Stage 3 Golden Chalice Map in Peppermint
09 02 女神の像 Stage 2 Goddess Statue From Nasca in the Cloud Temple "Sacred inland sea, look at the surface from the southeast, it looks like a face in profile. Hide despair in the eyes and hope behind the nose..."
10 02 金塊 Stage 2 Gold Bars From Keane in Peppermint "There's a mountain range outside of Landos Base. Gold is hidden in one of the valleys."
11 02 A゛キャッツアイ Stage 2 Cat's Eye Kazusa Office "The Doom Triangle... the magical sea that swallowed up many lives... A wandering soul has lost its way in a large secluded forest and continues to drift. In the depths of the forest, where no one approaches, lies a shining cat's eye."
12 02 白金の飾り灯篭 Stage 2 Platinum Lantern From Fish in Fort Fatras "A platinum lantern is buried in one of its four legs."
13 02 邪神の彫像 Stage 2 Evil God Statue From Nasca in the Cloud Temple "Sacred inland sea, look at the surface from the southeast, it looks like a face in profile. Hide despair in the eyes and hope behind the nose..."
14 02 アメジストの腕輪 Stage 2 Amethyst Bracelet Kazusa Base Office "The bracelet is torn in the valley of the mountains."
15 02 ルビーの指輪 Stage 2 Ruby Ring From Silva in Peppermint "The ruby ring is a gift to the parents island, not the grandparents or grandchildren."
16 02 エメラルドの指輪 Stage 2 Emerald Ring Fort Fatras Office "Where the trees cross, the emerald shines."
17 02 月光に光る石 Stage 2 Moonlight Stone Landos Base Office "On a barren island, stones shine in the moonlight."
18 02 銀の祭器 Stage 1 Silver Vessel Kazusa Base Office "There is a large mountain northwest of Kazusa Base. In a clearing in the nearby woods, an ancient festival was held. The silver ceremonial vessel that was used is still lost in that forest."
19 02 天使の弓矢 Stage 2 Angel's Bow Fort Fatras Office "An angel shoots an arrow at the spring that heals the burning pain of the throat. The traveler falls asleep in the tree shade.”
20 02 魅惑の指輪 Stage 2 Enchanted Ring Kazusa Base "On the road to sneak up on the angry sea god, the ring shines on a cape."
21 02 銀の燭台 Stage 2 Silver Candelabra Raizeltown Office "When the sea haze clears, stand at the tip of the cape and look in the distance, there is a large island nearby and a small island beyond. Straight ahead is another island where I hid the treasure."
22 02 古代宗教経典 Stage 2 Ancient Scriptures Fort Fatras Office "...that was lost in the northern canyon."
23 02 三つ目人のどくろ Stage 2 Three-Eyed Skull Peppermint "Three-Eyed Skulls on Triplets Island."
24 02 金の髪飾り Stage 2 Golden Barrette Raizeltown Office "The Golden Barrette is located at the base of the twisted arm."
25 02 真珠の首飾り Stage 1 Pearl Necklace Peppermint Office "Seven pieces of the necklace fell and sank into the ocean. From seven, count down to four, there is hidden the pearly offspring."
26 02 正史戦記 Stage 1 War Chronicle Landos Base Office In the Grand Sierra Mountains, which stretch to the north of here, there is an enclosed valley known as the Hermit's Grove. The rumor says a valuable history book is hidden there.
27 02 黒珊瑚の首飾り Stage 1 Black Coral Hairpin Raizeltown Office "There's a forest on the east coast. The Black Coral Hairpin is hidden somewhere there."
28 02 古代の通貨 Stage 2 Ancient Coin Landos Base "In a forest, between twin mountains surrounded by green..."
29 02 古代王朝の宝冠 Stage 2 Royal Crown Underwater in the Doom Triangle
30 02 白鳳のつるぎ Stage 2 Divine Sword Underwater in the Doom Triangle
31 02 ダイヤの指輪 Stage 2 Diamond Ring Underwater in the Doom Triangle
32 32 金の腕輪 Stage 2 Gold Bracelet Underwater in the Doom Triangle

Treasure map

map
map map

Auction

Japanese Name Description
ケイヤー Kayer Male, 58
A strong-willed old man.
His flashy gown shows his wealth.
He is a wealthy merchant who made a huge fortune in his lifetime, but is now (formally) retired, leaving his children to take over his business.
He now spends his savings on collecting treasures, which is his main purpose in life.
One of his hobbies is to raise his voice at auctions.
He is one of the richest auctioneers in Japan.
His taste is rather normal.
セフマン Sefman Male, 67
He is an old man who seems to have lost his energy.
He wears expensive-looking but plain-colored clothes.
He is a collector who loves money.
A landowner of a vast farmland.
He shows an unusual obsession with gold treasures and has no interest in anything else.
However, he is a bit fragile.
Even during the auction, he lacks vision in his actions and is very careless.
ロゼルグ Rozergue Male, 33
Blonde hair and dressed like a gentleman.
He comes from an aristocratic family and is rich by birth.
He is very sarcastic and does not mind making fun of others.
He is fond of saying, "Oh, well..." and " Huh...".
He has about the same level of wealth as anyone else.
His hobbies are also normal, but he seems to be attracted to weird things.
オライオス Orios Male, 46
He has black hair and a black beard and is dressed like a gentleman.
He is a descendant of a prominent samurai family.
He is polite, firm, and has a refreshing personality.
He has a hobby of collecting antiques, and is particularly interested in objects of historical value.
He does not have much money.
ビアンヌ Viane Female, 26
She is dressed in a gaudy colored dress.
She is the concubine of a wealthy merchant. She is high-minded and self-centered.
She does not care about others.
She loves jewelry.
She is quick to burst into laughter.
Although her financial resources are supposed to be lower than those of other auctioneers, she always pushes herself too hard and plays hardball.
ジェシュア Jeshua Female, 37
She wears a normal colored dress.
She is from the inner palace of a famous family and has a modest personality.
She is modest and is not rude to others.
She is interested in objects of mysterious value.
In fact, she is a dreamer and a bit dangerous.
She is casually wealthy.
ボーンズ Bones Male, 48
He is also an event character (a very important character).
He wears a unique robe.
He is very interested in objects of historical value and has little interest in anything else.
He is a bit indecisive despite his wealth.
バビール Babil Male, age unknown
Wears extremely suspicious colored robes.
Mysterious person of unknown address, occupation, age, and identity.
He appears infrequently.
When you think he was silent, he suddenly raises the amount of money overwhelmingly and leaves with the treasure in his hand, leaving the people around him dumbfounded.

The description of the auctioneers was revealed in a BS broadcast of ゲーム虎の大穴スペシャル in Feb 1996.
Source: https://ameblo.jp/satebo/entry-12735967487.html

Credits

Role Name -
Concept Design 岡庭 真一郎 Shinichiro Okaniwa
Story 江藤 桂大 Keita Etō
Main Program 杉本 浩二 Koji Sugimoto
Main Graphics 本根 康之 Yasuyuki Honne
Music Composer 仲野 順也 Junya Nakano
Visual Design 直良 有祐 Yusuke Naora
Enemy Sequence 鈴木 敏章 Toshiaki Suzuki
Enemy Graphics 浜坂 真一郎 Shinichiro Hamasaka
Event Program 遠藤 利男 Toshio Endo
Character Graphics 林 真佐秋 Masāki Hayashi
World Map Graphics 春木 あかね Akane Haruki
Parameters 岡崎 礼貴 Hiroyoshi Okazaki
Auction Program 松本 岳美 Takemi Matsumoto
Sound Effect 中村 栄治 Eiji Nakamura
Sound Program 赤尾 実 Minoru Akao
Publicity 山下 弘二
飯田 克信
Koji Yamashita
Katsunobu Iida
Special Thanks 花田 憲昌
佐々木 洋勝
Norimasa Hanada
Hirokatsu Sasaki

Translations

Data File
Bridge Menu translations/menus/14-equipment.txt
Save Menu translations/menus/14-equipment.txt
Load Menu translations/menus/14-equipment.txt
Free Space Menu translations/menus/14-equipment.txt
Manual Flight Menu translations/menus/05-manual-map-1.txt
translations/menus/05-manual-map-2.txt
Manual Combat Menu translations/menus/07-manual-combat-1.txt
translations/menus/08-manual-combat-2.txt
translations/menus/09-manual-combat-3.txt
Manual Town Menu translations/menus/10-manual-town-1.txt
translations/menus/11-manual-town-2.txt
translations/menus/12-manual-town-3.txt
translations/menus/13-manual-town-4.txt
Equipment Menu translations/menus/14-equipment.txt
Equipment List translations/menus/15-equipment-list.txt
Introduction translations/menus/16-introduction.txt
GPS Town Names translations/menus/17-locations.txt
Screen File
Raizeltown 85B89.txt
Raizeltown (Office) 85131.txt
Melk's Workshop 860A5.txt
Melk's Workshop Menu
Equipment List
84905.txt
Bridge 8A5AB.txt
Bridge (endgame) 8C421.txt
Landos Base 86BA2.txt
Landos Base (Office) 8666D.txt
Shady Auction Hall 8AE2B.txt
Treasure List
Auction
Bones
84100.txt
Kazusa Base 87876.txt
Kazusa Base (Office) 871DF.txt
Peppermint 88AE2.txt
Peppermint (Office) 88507.txt
Serge's Workshop 890E7.txt
Fort Fatras 8809C.txt
Fort Fatras (Office) 87CAE.txt
Sunken Ship 1 8AD80.txt
Sunken Ship 2 8ADA7.txt
Sunken Ship 3 8ADE5.txt
Inside a cave 8AE04.txt
Hidden Village 89A1A.txt
Salvage Ship 8934B.txt
Rag's Workshop 8987B.txt
Cloud Temple 8A151.txt
Conqueror's Altar 8A473.txt

Restrictions: Menu : Max length 43 characters (no margin).
Equipment names : Max length 19 characters.
GPS Town Names: The length of each hardcoded in MenuReader.java (to be improved).
Dialog: 35 chars (18 double chars)
Location: Max length: 17 chars

Special Code Bytes Display in English
{7F} [0x7F] Switch mode to halfwidth/latin (ABCDEF...)
{02} [0x02] Switch mode to hiragana/kanji/latin wide (ABCDEF…)
{03} [0x03] Switch mode to katakana/kanji
{00} [0x00] Space
{NL} [0x2F] Line break
{NL2} [0x2F] Line break
{NL4} [0x04] Line break
{TAB} [0x2A] Tabulation
{SP} [0x81, 0x40] Wide space
{7B} [0x7B] Pause during dialog timed on the following byte (e.g. {7B}{20}, {7B}{30})
{EL} [0x7C] End of line
{WP} [0x05] Waiting for player input during dialog
{*} [0x02,0x85,0x49,0x7F] * (Necessary cause the halfwidth alphabet has no *)
{→} [0x81, 0xA8] → Right arrow
{←} [0x81, 0xA9] ← Left arrow
{↑} [0x81, 0xAA] ↑ Up arrow
{↓} [0x81, 0xAB] ↓ Down arrow
{20} [0x20] Space

Any other hexadecimal value in {} will be written as a byte of the same value.

Missing translations / Bugs

Text Files Comment
「前に一度、教えたのにまた聞きたいの
か? 金は取らないが……」
YES NO
87CAE
871DF
8666D
85131
88507
This line is present in the 5 offices data.
No pointer found for any of them.
そうか、情報が欲しくなったら
金をためて、またここに来な
data: 85131
pointers: 80100
Possible global pointer 7188 (A9 DE 03)
ラウド「ヴォイス! わかったぞ! 古代民の隠れ里はフォートファトラス
の西のジャングルの中だ!

……何、知ってた?
data: 85131
pointers: 80100
Two pointers (99 08) in 316 and 325
制御不能! data: 8C421
pointers: 828DB
No pointer found.

Unused data

Character

When you're idle on the title screen, you get a demo reel presenting all the characters.
In the data, there is an extra character called Bayu, absent from the game:

Japanese English
バユウ Bayuu
ショップのジジィ。 Old man in a shop
どこにでもいるオッサン Ordinary middle-aged man
72歳 男性 未婚 72, male, single

Offset: 78EF-7946

Combat messages

In the game, there are 5 battles, referred to as "stages".
They are fights against various enemies in a mode-7 view.
In the game code, there are several messages displayed at the beginning of each stage but the japanese version only shows the first one.
I don't know if it's a bug introduced in the emulated version or original.
The missing messages are meant to show the stage number, the time limit and the objective.

Japanese English
01 01
02
03
04

Memory Mapping

Not exhaustive.
I only needed that to break down the game data.

Offset Content Comment
095B7-0AC5F Texts for:
- introduction
-continue screen
- save screen
- ship or item names?
Decompressed to 7E4800
Encoded in SJIS
14DB0-14E6F
Dialog box
14DB0 Tiles
14E70-14F6F
Info box
14E70 Tiles
18000-1802F
19000 19EBA 1AD1D 1B832 1C6A8 1D5D9 1B832 1C6A8 1DFF9 1DFF9 1DFF9 1DFF9 1DFF9 1DFF9 1DFF9 19EBA 16 Pointers
18100-1812F
20000 2079D 20D69 2154F 21999 21E64 2154F 21999 22693 22693 22693 22693 22693 22693 22693 2079D 16 Pointers
18200-1822F
1E29C 1E6D9 1EA16 1EC69 1EEAD 1EF9A 1EC69 1EEAD 1F227 1F227 1F227 1F227 1F227 1F227 1F227 1E6D9 16 Pointers
18300-1832F
1F2BB 1F37A 1F470 1F59B 1F6C1 1F75F 1F59B 1F6C1 1F8A0 1F8A0 1F8A0 1F8A0 1F8A0 1F8A0 1F8A0 1F37A 16 Pointers
18400-1842F
2316C 26C83 278CE 2862C 2917A 2938E 2862C 2917A 29D25 29D25 29D25 29D25 29D25 29D25 29D25 26C83 16 Pointers
18500-1852F
22A39 22BC2 22C4F 22D07 22D9E 22F86 22D07 22E92 23086 23086 23086 23086 23086 23086 23086 22BC2 16 Pointers
18600-1862F
30000 40000 44197 30003 34F55 39F3C 4B421 4B421 4B421 4B421 4B421 4B421 4B421 4B421 4B421 40000 16 Pointers
18700-1872F
3E600 3E603 3E706 3E7FC 3E8DC 3E9FB 3EB98 3EACB 3EACB 3EACB 3EACB 3EACB 3EACB 3EACB 3EACB 3E603 16 Pointers
1F2BB-1F379
Sky Sprite
1F2BB Compressed
Tiles
50000-5001A 60000 633CF 6678E 68B23 6A6B5 6C4E5 50300 51D9C 54608 9 pointers
50100-50123 56148 5651F 56981 56DA1 57078 5746D 5789F 57CD7 6E300 6E770 6EC15 6F081 12 pointers
50200-50220 6F53C 6F607 6F706 6F7FB 6F8CE 6F9C8 6F9FF 6FAE2 6FBCB 6FC78 6FD50 11 pointers
51D9C-54607
Room 3
51D9C Compressed
Tiles
54608-56147
Room 2
54608 Compressed
Tiles
56148-5651E
Room 1
56148 Compressed
Tile map
for tiles 68B23
5651F-56980
Room 4
5651F Compressed
Tile map
for tiles 60000
5789F-57CD6
Room 3
5789F Compressed
Tile map
for tiles 51D9C
60000-633CE
Room 4
60000 Compressed
Tiles
68B23-6A6B4
Room 1
68B23 Compressed
Tiles
6E770-6EC14
Room 2
6E770 Compressed
Tile map
for tiles 54608
70100-76878
Character sprites
70100 Compressed
Tiles
76A00-7A569
Sprites
76A00 Compressed
Tiles
7A600-7B0FD
Texts
7A600 Compressed
Tiles
4bpp (Width: 8)
7B100-7B119 ? Pointers
7B200-7B796 ? ?
7B797-7B80A ? ?
7B80B-7B894 ? ?
7B895-7C030 ? ?
7C031-xxxxx ? ?
7C302-xxxxx ? ?
7C8F5-7CCB7 ? Compressed
Tile map
7CCB8-7CF63 ? Compressed
Tile map
7CF64-7D25A ? Compressed
Tile map
7D25B-7D30B ? Compressed
Tile map ?
7D30C-7D657 ? Compressed
Tile map ?
7D658-7DA86 ? Compressed
Tile map ?
7DA87-7DB1E ? Compressed
Tile map ?
7E200-7FFFF ? ?
A0380-A03A7
A03A8-A03EE
A03A8 Compressed
A1DFD-A5706
Title screen
A1DFD Compressed
Tiles
A5720-A5A39
Title screen
A5720 Compressed
Tile map
for tiles A1DFD
A5A3A-A5D02
Title screen
A5A3A Compressed
Tile map
for tiles A1DFD
A5D03-A5DD9
Title screen
A5D03 Compressed
Tile map
for tiles A1DFD
AAA78-AE4C3
Continue screen
AAA78 Compressed
Tiles
AE4C4-AEA4F
Continue screen
AE4C4 Compressed
Tile map
for tiles AAA78
B0000-B05CA
Ship Sprite
B0000 Compressed
Tiles
B0616-B06AA
B06AB-B0FCF
Mode 7 texts sprite
B06AB Compressed
Tiles
B0FD0-B173D
Mode 7 texts sprite
B0FD0 Compressed
Tiles
B173E-B18C4
Text sprites
B173E Compressed
Tiles
B19C7-B6C44
Intro screen
B19C7 Compressed
Tiles
B6C45-B6ED9
Intro screen
B6C45 Compressed
Tile map
for tiles B19C7
B6ED8-B7151
Intro screen
B6ED8 Compressed
Tile map
for tiles B19C7
B7150-B74A7
Intro screen
B7150 Compressed
Tile map
for tiles B19C7
B7657-B9DF3
Intro screen
B7657 Compressed
Tiles
B9DF4-BA14C
Intro screen
B9DF4 Compressed
Tile map
for tiles B7657
F6644-F82B7
Intro screen
F6644 Compressed
Tiles
F82B8-F86A5
Intro screen
F82B8 Compressed
Tile map
for tiles F6644

Font Mapping

The game uses the font provided in the BS-X bios.
This font is mostly mapped on the Shift-JIS standard where every character is coded by two bytes.
Not part of the SJIS:

  • 8-pixel wide latin characters.
  • 8-pixel wide katakanas (commonly known as half-width kanas).

Shift-JIS Complete Table

Offset Content Comment
48000-50000 48000 Kanjis:
88 9F
89 40
8A 40
8B 40 - 8B 5B
50000-58000 50000 Kanjis:
8B 5C - 8B xx
8C 40
8D 40
8E 40
8F 40
90 40 - 90 B0
58000-60000 58000 Kanjis:
90 B1 - 90 xx
91 40
92 40
93 40
94 40
95 40
60000-68000 60000 Kanjis:
96 40
97 40
98 40
99 40
9A 40
9B 40
68000-70000 68000 Kanjis:
9C 40
9D 40
9E 40
9F 40
E0 40
70000-78000 70000 Kanjis:
E1 40
E2 40
E3 40
E4 40
E5 40
E6 40
78000-80000 78000 Kanjis:
E7 40
E8 40
E9 40
EA 40

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English Patch for Treasure Conflix

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