Skip to content

Loonim, the runtime image generation and manipulation library for Unity3D.

Notifications You must be signed in to change notification settings

Kulestar/loonim

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 

Repository files navigation

Loonim Engine

Depends on: IO/BinaryIO, IO/Values, Blaze/*

Loonim is an image generator which is fine tuned for operating at runtime. In here you'll find the core engine only, featuring both GPU and CPU modes.

Using Loonim Standalone

Make sure you've pulled all the dependencies into your project too, then compile with the NO_BLADE_RUNTIME flag. This flag makes sure that none of the Unity specific GPU code is included.

Using Loonim inside a Unity project

This is the most common form that Loonim takes; using it this way allows you to also make use of the GPU mode. See the Loonim/UnityProject repo for an example of a sample Unity project containing Loonim.

The file format

The Loonim Engine has its own compact binary file format (.lim files) which is described and developed over in the Loonim/FileFormat repo.

About

Loonim, the runtime image generation and manipulation library for Unity3D.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published