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ForgeSim 0.1.0-preview.1

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@L0932 L0932 released this 24 Oct 17:12
· 19 commits to main since this release

ForgeSim 0.1.0-preview.1

First downloadable Windows preview of the ForgeSim Sandbox.

Included Features

  • glTF metallic-roughness PBR rendering.
  • Base-color, normal, metallic-roughness, occlusion, and emissive textures.
  • Image-based lighting, an environment background, exposure, and tone mapping.
  • Editable directional, point, and spot lights.
  • Object and light selection and transform gizmos.
  • Undo and redo for gizmo transform edits.
  • A docked Scene viewport, hierarchy, Inspector, and debug controls.
  • Scene-document saving and loading through native Windows file dialogs.
  • Persistent editor layout stored in the user's application-data directory.
  • A bundled PBR material gallery and HDR environment.

Running

Extract the entire ZIP and launch ForgeSimSandbox.exe.

Keep the assets directory beside the executable.

The current renderer requires an OpenGL 4.6-capable graphics driver.
See README.md for resource paths and troubleshooting.

Known Limitations

  • This is an early development preview.
  • Interactive scenes currently support one shared model asset.
  • Scene documents reference assets rather than embedding or copying them.
  • Undo and redo currently cover gizmo transform edits.
  • Shadows and additional showcase rendering effects remain in development.
  • Physics, runtime tool interactions, and VR are not yet available.
  • Purchased workshop assets and other optional external scenes are not included.

User Data

Default Windows locations:

  • Layout: %LOCALAPPDATA%/ForgeSim/Settings/imgui.ini
  • Scenes: %LOCALAPPDATA%/ForgeSim/Scenes/

The native file dialog may restore a previously visited folder.
User-selected save locations remain supported.

Reporting Problems

Include:

  • ForgeSim version
  • Windows version
  • Graphics hardware and driver version
  • Steps to reproduce
  • Relevant console output