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ForgeSim 0.1.0-preview.3
Pre-release
Pre-release
ForgeSim 0.1.0-preview.3 — Directional Shadows
This preview adds directional-light shadows, smoother shadow edges, and runtime controls for adjusting shadow quality.
Changes
- Added shadow casting and receiving for the main directional light.
- Added optional percentage-closer filtering (PCF) to smooth shadow edges.
- Added receiver-plane depth correction to reduce filtering-induced shadow acne at shallow light angles.
- Added controls for enabling shadows, toggling filtering, adjusting bias, and restoring defaults.
- Improved shadow projection sizing for small scenes.
- Stabilized light-marker sizing so scaling scene objects no longer resizes the markers.
- Added a dedicated cube-and-floor shadow validation scene, projection tests, and validation documentation.
Requirements
- Windows x64.
- An OpenGL 4.6-capable graphics driver.
Installation
Download and run the file ending in -Setup.exe, or extract the entire portable ZIP and launch ForgeSimSandbox.exe. Keep the bundled assets beside the executable.
Close ForgeSim before replacing an existing installation. The installer is unsigned; Windows may display a publisher or reputation warning.
Known Limitations
- Shadows currently support the main directional light only.
- A single shadow map covers the scene; large scenes may show reduced shadow detail.
- Bias may require adjustment for different scenes or light angles.
- Shadow debug settings are not saved between sessions.
- Interactive scenes currently support one shared model asset.
- Physics, runtime mechanical interactions, and VR are not yet available.
- Optional third-party showcase scenes are not bundled.
Reporting Problems
Please include your ForgeSim version, Windows version, graphics hardware and driver version, reproduction steps, and relevant console output. Screenshots are especially helpful for rendering issues.