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Learners Guild is a public benefit company. In the interest of making sure our Design Principles are in alignment with this, I would like to call for them to address inequities and inaccessibility currently preventing a dignified livelihood for all.
Criteria
Inequities (social, economic, racial, etc) addressed in Design Principles
Inaccessibility addressed in Design Principles
Principles razor
Cultivate a learning community.
Prioritize scale over quality
Align incentives
Build a team game
Trust people's intentions and potential
Enable self-organization & self-determination
Map feedback loops
Optimize for agility
Simulation not preparation
Sustain the tension between individual and collective gain
The text was updated successfully, but these errors were encountered:
We need to update the principles if they stand alone as the only thing we consider for designing the los. What's needed imo is to clarify that they stand along with our business purpose, player experience goals, and game objectives.
Context
Learners Guild is a public benefit company. In the interest of making sure our Design Principles are in alignment with this, I would like to call for them to address inequities and inaccessibility currently preventing a dignified livelihood for all.
Criteria
Inequities (social, economic, racial, etc) addressed in Design Principles
Inaccessibility addressed in Design Principles
Principles razor
The text was updated successfully, but these errors were encountered: