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What are stay-alive conditions? #195
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A few thoughts on principles for designing the conditions.
Deriving from these, here are some proposed stay-alive conditions, expressed as the terms of the learner-investor contract and the stats and processes that back them up: Learner-Investor Contract: Terms
Learner-Investor Contract: Assessment MethodThe terms of the contract will be assessed as such:
Game Stats
Game ProcessesLogging hours engagedLearners log their daily activities, including the type of activity and duration (increments of 15 min). Setting RSGsTBD Logging pairing sessionsTBD Giving feedbackTBD Integrating feedbackTBD * “pair left” and “pair right” use the driver/navigator analogy with a driver assumed to be sitting in the left seat. Therefore, to “pair left” is to drive a pair with a less experienced navigator/observer, and to “pair right” is to navigate/observe a pair with a more experienced driver. |
Proposed solution in #273. In brief:
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I really like this as a start. Only red flag is that now stats don't have teeth. But maybe that's ok. On Thu, Apr 14, 2016 at 8:59 AM Tanner Welsh notifications@github.com
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Context
What mechanics / stats keep a player in the game
Criteria
Principles razor
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